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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-weapon-texturing-with-substance/
课程评论:没有评论
**课程名称:** 使用 Substance 进行武器贴图 **课程概述:** 本课程是关于使用 Substance 软件进行游戏武器贴图制作的进阶教程,紧接建模课程。学员将学习如何高效地展开(unwrap)武器模型,最大化 UV 空间以获得最高分辨率的贴图。随后,课程将指导如何设置 Marmoset Toolbag 场景并导出模型。 在 Marmoset Toolbag 3 中,学员将学习烘焙(baking)所有纹理贴图,并修复烘焙过程中可能出现的错误。接着,课程将转到 Substance Painter,重点讲解场景设置和添加法线贴图细节,如螺丝、文字等。完成基础细节后,学员将学习创建道具的基础颜色,并如何实现良好的材质定义。 具体步骤包括: * **顶部细节:** 设置颜色变化、边缘刮痕和整体的脏污效果。 * **底部细节:** 针对由不同材质构成的武器底部,学习添加边缘高光、污垢、粗糙度变化等独特细节。 最后,学员将使用 Marmoset Toolbag 3 搭建一个精美的展示场景,以作品集(portfolio)级别的质量呈现最终的武器贴图。 **讲师介绍:** Emiel Sleegers,21岁,来自荷兰,目前居住在英国,是一名在游戏行业工作的 3D 环境美术师。他曾为 Playground Games 和 Ubisoft 工作,参与制作过《Forza Horizon 3》等游戏。他是一位自学成才的艺术家,四年前出于对游戏制作的好奇开始学习。
In this second tutorial we will continue where we left off with the modeling course. Now that we have our high poly and our low poly - in this tutorial we will go over on how to properly unwrap our weapon and utilize the most space so that we have the highest resolution possible. After that we will set-up our scene ready for making in marmoset and export all our models. Then we will move to Marmoset Toolbag 3 and start by baking all our texture maps and fix any baking bugs. After that we will move into substance painter where we will set-up our scene and start adding more normal map details like screws, text etc. Once that is done and it is looking good we will create the base colors of our prop and go over on how to archive good material definition. Then we will first start working on the top of our asset, setting up color changes, edge scratches and overall dirtiness. When everything is looking good we will move the the base of our weapon which is made of an different material so we will also need to add different details to that. We will be mostly adding things like edge highlights, dirt, roughness changes and more. Finally when we are happy with our texture we will set-up a nice scene in Marmoset Toolbag 3 and present the weapon at portfolio quality.More about the Instructor:Emiel Sleegers is a 21 years old originally from The Netherlands. He is currently located in the UK. He is a 3D environment artist working in the game industry. He's worked for companies like Playground Games and Ubisoft with so far one announced title on his name named: Forza Horizon 3, with another title on the way. He's a self taught artist who one day 4 years ago wanted to know how the amazing games he always played were made. The rest is history.