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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-weapon-modeling-in-3ds-max/
课程评论:没有评论
**Coursera 课程总结:3ds Max 武器建模** 本课程由 21 岁的荷兰 3D 环境艺术家 Emiel Sleegers 主讲,他曾在 Playground Games 和育碧等知名游戏公司工作,参与开发了《极限竞速:地平线 3》。 课程内容主要围绕 **Walther P99 手枪** 的高精度和低精度模型建模展开。 **课程流程:** 1. **参考分析:** 讲解如何处理复杂模型的最佳方法,以及对参考图进行深入分析。 2. **高精度模型创建:** * 使用 **干净的几何体** 和 **非破坏性工作流程** 创建模型主体。 * 通过 **延时拍摄** 完成主体上的所有细节。 * 利用 **平面建模** 和 **线条建模** 相结合的方式,精确建模武器的上部。 * 再次通过 **延时拍摄** 完成剩余部分的建模,期间会有 **旁白讲解** 创作思路和决策过程。 3. **低精度模型优化:** * 利用 **非破坏性工作流程** 将高精度模型转换为低精度模型。 * 对低精度模型进行 **优化**,使其达到 **游戏可用的标准**。 **核心技术与理念:** * **高效参考分析:** 掌握处理复杂模型项目的初步策略。 * **非破坏性工作流程:** 保证模型的可修改性和灵活性。 * **干净的几何体:** 奠定高质量模型的基础。 * **细节刻画:** 通过延时拍摄展示精确的细节处理。 * **高效建模技术:** 学习平面建模和线条建模的应用。 * **游戏优化:** 理解如何将模型转化为适合游戏引擎的资产。 本课程适合希望学习 3ds Max 武器建模的 3D 艺术家,特别是对游戏行业建模流程感兴趣的学习者。
In this tutorial we will go over on how to create the high and low poly of a walther p99. We will first go over our reference where we will talk about the best way to approach a complicated model such as this one. Next, we will then move onto creating the body for our high poly model using clean geometry and a non destructive workflow. After that we will do a timelapse, finishing all small details on the body. Then once that is done we will move into the top part of the weapon where we will use a combination of plane modeling and line modeling to get a good and accurate result. Once again, we will finish off with an timelapse of the remaining parts. During all timelapses there will still be a narration explaining the thought process behind all the choices I make. Then finally when everything is done, we will use the non destructive workflow to turn our high poly back into a low poly and optimize it until it is a game ready model.More about the instructor:My name is Emiel Sleegers. I am 21 years old and originally from The Netherlands but I am currently located in the UK. I am a 3D environment artist working in the game industry. I have worked for companies like Playground Games and ubisoft with so far one announced title on my name named: Forza Horizon 3, and another title on the way. I am a self taught artist who on one day 4 years ago wanted to know how the amazing games I always played were made. The rest is history.