The Complete Introduction to Materials in Unreal

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-the-complete-introduction-to-materials-in-udk/

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**课程名称:Unreal 引擎材质全方位入门** **课程概述:** 本系列课程分为三个卷,由 Gearbox Software 的技术美术师 Ryan Smith 和知名实时视觉特效艺术家 Bill Kladis 主讲,深入浅出地介绍了 Unreal 引擎(UDK)中材质的创建和应用。 **第一卷:材质基础与常见案例** 本卷将带领学员从零开始,学习材质编辑器的基础操作,包括纹理的导入和材质的创建。随后,将重点讲解游戏开发中几种常见的材质类型,包括: * 带有反射的金属表面 * 玻璃材质 * 混合材质(如岩石与苔藓的组合) * 全息动画材质 * 逼真的水体效果(包含动画、反射和深度效果) **第二卷:进阶材质技巧与实例** 在第一卷的基础上,本卷将进一步探讨 Unreal 引擎中更高级的材质技术: * 理解并创建“父材质(Parent Material)”,介绍材质实例(Material Instancing)的应用 * 制作动画翻书(Flipbook)材质 * 深入讲解不透明度(Opacity)的工作原理 * 如何在游戏资产上应用真实的视频或电影素材 * 创建一个自定义的复杂动画序列的高级材质 **第三卷:深入材质元素与高级应用** 本卷将聚焦于材质中的具体元素和更具挑战性的应用: * 水体材质中的“景深偏移 Alpha(Depth Bias Alpha)”,学习如何使法线(Normals)围绕物体弯曲 * 制作逼真的熔岩(Lava)材质,实现流畅的流动效果和令人惊叹的扭曲效果 * 学习制作程序化(Procedural)的冰雪材质,并根据物体的向上方向自然分布 **讲师介绍:** * **Ryan Smith:** 拥有超过10年的 Unreal 引擎开发经验,专注于技术美术和视觉效果。精通 3ds Max、Photoshop 和 ZBrush,擅长着色器编写、视觉效果、技术美术、MAXScript 和工作流程优化。 * **Bill Kladis:** 在游戏行业拥有7年以上的经验,专注于实时视觉特效。曾参与《Injustice: Gods Among Us》、《Mortal Kombat》、《Batman: Arkham City Lockdown》、《Lego Universe》和《PAIN》等知名游戏。同时也是 imbueFX 的创始人,该网站专注于实时视觉特效教程。

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课程详情

Volume 1 In this video we'll take an introductory look at UDK's material editor. Once we've covered the basics of importing textures and creating our own materials we'll dive into creating some of the more common types of materials you'll encounter in today's games. We'll be creating metal surfaces with reflection, glass, blended materials such as rock and moss, a holographic animated material, and lastly realistic water, complete with animation, reflections and depth based effects. Volume 2 Continuing where we left off on Materials Volume 1, Bill Kladis takes us through additional materials inside of UDK! We'll start with understanding and creating a "parent" material as we cover Material Instancing, dive into animated Flipbooks, discuss Opacity and how it works, explore how to apply a "real" video or movie to your assets, and then dive into an advanced material creating a customized and complex animated sequence! Volume 3 Continuing from Materials Volume 2, Bill Kladis takes us through even more advanced materials inside of UDK! In this course we tackle the Elements! We cover "Depth Bias Alpha" on water, showing how to cause the normals to bend around an object, we show how to make a convincing Lava material flow down a stream and move along a path with awesome distortion effects, then move on to the motherload - procedural ice and snow on an object that points "up" in the direction of the object! About the Instructors: Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows. Bill Kladis has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.

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