The Complete Bipedal Rigging for Games in Maya Course

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-the-complete-bipedal-rigging-in-maya-course/

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课程名称:完全的二足角色绑定教程 概述:在这一系列的二足绑定教程中,我们将深入探讨在Maya中完整的绑定过程,包括创建骨骼、蒙皮和权重涂抹,从头到尾进行详细讲解。即使你之前从未绑定过对象,这个教程以极为详尽且易于理解的方式将复杂的过程分解开来。课程中包括了角色的多个版本,包括绑定前和绑定后的版本,方便你进行对比和跟随学习。 讲师介绍:Justin Harrison是一位拥有超过7年游戏开发行业经验的角色和技术动画师。目前,他在加利福尼亚州Del Mar的Molten Games工作,参与一款未公布项目的开发。在此之前,他曾在动视和索尼工作,参与过《波恩阴影》、《捉鬼敢死队:游戏》以及《变形金刚:赛博坦之战》等众多知名项目。Justin拥有创意研究学院的数字艺术与动画学士学位,具备从艺术建模、资产创建到动作捕捉、关键帧动画及技术绑定和角色设置等多方面的通用技能。

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In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a character from start to finish in Maya. Even if you've never rigged a box before, this tutorial breaks down a complex process in an amazingly thorough - and easy to understand way. Included in this course is a copy of the character - both before and after - so that you can follow along, or compare your rig with the instructor. About the Instructor: Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

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