Introduction to The Animation Workflow in Maya for Games

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-the-animation-workflow-in-maya/

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课程简介

课程名称:Maya动画工作流程入门(针对游戏) 课程概述:该课程旨在教会学员在Maya中创建关键帧动画的最佳实践,包括路径动画、动画编辑和图层的使用。学员将通过具体实例,使用一个完全绑定的角色进行动画创作,课程内容涵盖从初步概念到关键姿势,再到最终动画润色的整个过程。 关于讲师:贾斯汀·哈里森(Justin Harrison)是一位具有超过7年游戏开发行业经验的角色与技术动画师。目前,他在加利福尼亚州德尔玛的Molten Games工作,参与一款未公布项目的开发。贾斯汀曾在动视(Activision)和索尼(Sony)等公司的多个项目中工作,包括《谍影重重:阴影之战》、《幽灵busters:游戏》和《变形金刚:赛博坦之战》等。他拥有创意研究学院的数字艺术与动画学士学位,具备从艺术建模、资产创建,到动作捕捉、关键帧动画,再到技术绑定和角色设置的广泛技能。 该课程适合希望提升动画技能的学员,特别是在游戏开发领域。

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课程详情

Inside of Maya, learn the best practices for creating key frame animations, animating on a path, and editing your animations and utilizing layers. You'll learn by example as we create our animations on a fully rigged character, and the process is presented from initial concept to key poses and final animation polish. More about the Instructor: Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

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