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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-the-12-principles-of-animation/
课程评论:没有评论
课程名称:在Maya中学习游戏动画的12条原则 课程概述:本教程将利用Maya软件,深入探讨动画的12个基本原则及其在日常物体和角色中的应用。从而全面了解如何运用这些原则,使你的角色和动画栩栩如生。 讲师简介:贾斯廷·哈里森是一名拥有超过7年游戏开发经验的角色和技术动画师,目前在加利福尼亚州德尔玛的Molten Games公司工作,参与一个未公布项目的开发。他曾在动视和索尼等公司工作,参与过《荣誉的阴影》、《捉鬼敢死队:游戏》以及《变形金刚:网络战》等多个项目。贾斯廷获得了创意艺术学院的数字艺术与动画学士学位,具备从艺术建模、资产创作到动作捕捉、关键帧动画,以及技术绑定和角色设置等多方面的通用技能。
Using Maya, this tutorial will cover the 12 basic principles of Animation, how they apply to everyday objects and characters, as well as a complete look at how you can utilize them to really bring your characters and animations to life! More about the Instructor: Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.