Texture an Industrial Door for Games with nDo for CryENGINE

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-texturing-an-industrial-door-with-ndo-for-cryengine-3/

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课程简介

课程名称:使用nDo为CryENGINE设计工业门纹理 课程概述:本课程将带领学员从3ds Max的法线贴图烘焙过程开始,学习如何使用Photoshop创建颜色和高光贴图。课程中将介绍使用Render to Texture制作的选择性遮罩,如何为地面角色设置材质,最终在UDK中整合所有元素,并添加灯光和贴花。课程提供丰富的技巧和实用的操作方法,旨在为高质量游戏资产的制作提供经典的工作流程教程。 讲师简介:Damian Lazarski自2012年毕业于诺森比亚大学的游戏设计课程以来,一直在游戏行业工作。目前,他在Crytek UK担任初级艺术家。

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Starting with the normal map baking process in 3ds Max, we'll create a color and specular map using Photoshop, use selection masks created with Render to Texture, set up a material for the floor piece, and finally add some lights and decals when we put it all together inside of UDK. With lots of great tips and practical hands on techniques, this video serves as a great workflow tutorial for high quality game assets. About the Instructor: Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.

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