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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-sculpting-hand-anatomy-in-zbrush/
课程评论:没有评论
课程名称:在ZBrush中雕刻手部解剖学 课程概述: 在《在ZBrush中雕刻手部解剖学》课程结束时,您将对手部的解剖结构、基础肌肉及如何将其转化为3D形态有一个深入的理解。课程以简单的身体解剖入门为起点,随后您将学习如何使用DynaMesh创建手部基础模型,并利用ZRemesher生成可用的拓扑结构。接下来,您将创建处于T姿势的手部模型,以便后续动画使用,并对姿势进行一些美学上的修改。 课程将深入研究手部的细节,帮助您理解那些影响良好手部雕刻的微小调整;此外,您还将了解手部表达如何传达情感。通过ZBrush,您将学习正确的工作流程,以雕刻出实用的模型,而不仅仅是简单的素描。在课程最后,您将学习如何使用ZBrush Render、Keyshot和Photoshop创建合成图,以在社交媒体上展示您的雕刻作品。这是一个理解人体解剖学的良好起点,准备好并迎接这一段精彩的学习之旅吧! 讲师简介: 本课程的讲师丹尼尔·达·科斯塔(Daniel da Costa)出生于巴西南部的南大河州。14岁时第一次接触3D Canvas软件,16岁移居圣卡塔琳娜州的琼维利,18岁开始了他的3D专业之路。他曾短暂涉足电视广告和影视机构,迅速转向3D动画工作室,并对人体解剖学和游戏角色开发产生了浓厚的兴趣。如今,他是一名自由职业角色艺术家,同时也是字符3D课程的辅导员。
By the end of Sculpting Hand Anatomy in ZBrush, you'll have a solid understanding of the anatomy of the hand, the underlying muscles, and how to interpret them into the 3D form using ZBrush. After a quick intro to the physical anatomy, you will learn how to use DynaMesh to create a base for the hand, and will learn how to use ZRemesher to create a usable topology. From there, we'll jump into creating hands in a T-pose to use in the animation, before proceeding into modifying the pose to something a bit more aesthetic. Next, you'll be going in depth into the hand study, understanding what are the little tweaks that make a good hand sculpture; you'll also be given an understanding about hand expression, and how they can transmit emotion. Within ZBrush you'll learn how to use a correct workflow to sculpt useful models, not only a simple sketch. As we wrap things up, you'll be learning how to create a composite with ZBrush Render, Keyshot and Photoshop, to present the sculpt in social medias. This is a great start to understand the anatomy of the human body, so get your grip, and hold on tight for some good learning! More about the Instructor: Daniel da Costa was born in the state of Rio Grande do Sul, Brazil. He had his first contact with the software 3D Canvas at the age of 14. At 16 years old he moved to Joinville, Santa Catarina, and at the age of 18 started his journey into the world of 3D professionally. He had a brief passage in TV commercials and movie agencies, quickly getting to the 3D animation studios, and has become fascinated with human anatomy and character development for games. Today he works as a freelance character artist and tutor of character 3D courses.