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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-sculpting-cg-creatures-in-zbrush-elder-thing/
课程评论:没有评论
**课程名称:ZBrush in ZBrush: Elder Thing 雕刻 CG 生物** **课程概述:** 本课程将带你一起雕刻克苏鲁神话中最奇特生物之一——Elder Thing!我们将全程使用 Dynamesh 来塑造整个外星生物。课程将采用“拼接”技术,即在不同的文件中分别创建生物的各个部分,进行精细打磨,然后再将它们整合成一个单一的 IMM 画笔,以便能够“缝合”所有元素,创造出一个既统一又极其恐怖的怪物!我们将全面运用各种笔刷、Alpha、图层和 IMM 画笔进行细节雕刻,最终创作出一个能让洛夫克拉夫特引以为豪的独特生物! **讲师介绍:** Stephen Wells 是一位经验丰富的 3D 建模师,擅长角色、道具、载具、武器和环境的建模。他为游戏制作了大量高面数和低面数资产。他拥有超过 20 年的经验,能够使用 3ds Max、Maya、Photoshop、ZBrush、Mudbox、Topogun 和 xNormal 等软件,为奇幻、科幻、战斗、超级英雄、恐怖等多种游戏类型创作游戏资产。作为一名热情的讲师,他热衷于制作各种主题的视频教程,以帮助学生提升技能。
In this series, we take on one of the very oddest creatures of the Cthulhu pantheon: the Elder Thing! We'll be using Dynamesh for the entire alien entity but we're going to pull some "Frankensteining" - that is, we're going to be creating different parts of the creature in different files to refine and finesse them before adding them to a singular IMM brush so that we can 'sew' together all the different elements into one cohesive, yet awesomely monstrous creature! We'll be running the gamut for detailing using brushes, alphas, layers and the IMM brush to end up with a very unique entity that would make Lovecraft proud! (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.