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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-sculpt-a-mech-head-with-zbrush-and-present-it-in-keyshot/
课程评论:没有评论
**课程名称:** 使用ZBrush雕刻机甲头部并在Keyshot中展示 **课程概述:** 本课程将带您入门机甲头部的ZBrush创作。首先,您将学习如何使用Dynamesh创建基础形状,然后进行细化并为每个子工具创建新的聚分组。之后,您将学习如何挤出聚分组来制作模型表面的板件,再利用Alpha笔刷添加更小的细节。课程还将重点介绍IMM笔刷在机甲头部最终细节添加中的应用。最后,您将把模型快速导入Keyshot进行最终的测试渲染。 **讲师介绍:** Stephen Wells是一位经验丰富的3D建模师,擅长角色、道具、载具、武器和环境的制作,并为游戏制作了大量高中低多边形资产。他拥有超过20年的游戏资产制作经验,涵盖奇幻、科幻、战斗、超级英雄、恐怖等多种类型,精通3ds Max、Maya、Photoshop、ZBrush、Mudbox、Topogun和xNormal等软件。作为一位充满热情的讲师,他热衷于制作各种主题的视频教程,帮助学生提升技能。
In this series, we're going to jump into an introduction to creating a Mech Head in ZBrush. We'll initially use Dynamesh to create the foundational shapes before refining them and creating new polygroups within each subtool. We'll then extrude some of the polygroups to help create the plating on different parts of the mesh before using some alphas to create some smaller details over the model. We'll utilize the IMM brush particularly to add in elements to our Mech Head to finalize details. Lastly, we'll quickly drop the model into KeyShot for our final test renders.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.