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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-next-gen-weapon-modeling-in-3ds-max/
课程评论:没有评论
课程名称:3ds Max中的下一代武器建模 课程概述:在本课程中,讲师Stephen G. Wells将带领我们创建他的吸血鬼发射器。课程内容涵盖了可编辑多边形修饰符中的各种工具,例如边缘挤出、斜角和切片平面,同时也会介绍如何使用独立修饰符,如自由形状变形格子和对称性,以简化建模过程。此外,讲师将讲解平滑组在建模中的重要性,并采用组件拼接技术,重用他已经创建的一些元素。 讲师介绍:Stephen Wells是一位专业的3D建模师,擅长角色、道具、车辆、武器和环境的建模,曾为游戏制作创造高低多边形资产。他在为多种类型的游戏(奇幻、科幻、战斗、超级英雄、恐怖等)创造各种游戏资产方面有超过20年的经验,使用的软件包括3ds Max、Maya、Photoshop、ZBrush、Mudbox、Topogun和XNormal。作为热情的讲师,他喜欢制作各种主题的视频教程,帮助学生提高技能。
In this course, instructor Stephen G. Wells walks us through the creation of his Vampire Stake Launcher. His workflow covers various tools within the editable poly modifier such as edge extrusion, beveling, and slice planes, as well as the use of individual modifiers such as free form deformation lattices and symmetry to make the process easier. In addition, he will also cover the importance of smoothing groups while modeling, as well as make use of the kitbashing technique while reusing some elements that he has already created. More about the Instructor: Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.