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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-next-gen-sclupting-texturing-and-materials-for-game-assets/
课程评论:没有评论
**课程名称:** 游戏资产的下一代雕刻、纹理和材质 **课程概述:** 本课程由经验丰富的 3D 建模师 Stephen Wells 主讲,继续演示其吸血鬼钉枪的制作过程。Stephen Wells 将深入讲解他的低多边形建模工作流程(使用 3ds Max)、雕刻和色彩绘制流程(使用 ZBrush),以及最终在 Marmoset 中进行的简要渲染设置。 **讲师介绍:** Stephen Wells 拥有超过 20 年的行业经验,是一位在角色、道具、载具、武器和场景建模方面的专家。他为各种游戏类型(如奇幻、科幻、战斗、超级英雄、恐怖等)制作了大量高多边形和低多边形资产。他精通 3ds Max、Maya、Photoshop、ZBrush、Mudbox、Topogun 和 XNormal 等多种软件。作为一位充满热情的讲师,他热衷于制作各类教学视频,帮助学生提升技能。 **课程内容特点:** * **实战项目驱动:** 以具体项目(吸血鬼钉枪)为例,教授实践技能。 * **全面工作流覆盖:** 涵盖从低多边形建模到雕刻、纹理绘制及最终渲染的完整流程。 * **软件应用指导:** 重点讲解 3ds Max、ZBrush 和 Marmoset 等关键软件的运用。 * **专家经验分享:** 讲师凭借 20 多年的游戏资产制作经验,提供深入的行业见解和技巧。 * **适合游戏开发:** 课程内容直接面向游戏资产的制作需求。
In this course, instructor Stephen Wells continues on with the creation of his Vampire Stake Launcher. Here, he will be covering his low poly modeling workflow in 3ds Max, his sculpting and poly painting process in ZBrush, and finally a brief rendering setup inside of Marmoset. More about the Instructor: Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.