Model and Texture a Cannon with Maya and Substance Painter

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课程主页: https://www.udemy.com/course/3dmotive-model-and-texture-a-cannon-with-maya-and-substance-painter/

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Coursera课程《使用Maya和Substance Painter建模和纹理炮》课程总结 本课程将引导您使用Maya、ZBrush、UV Layout和Substance Painter创建一款写实、游戏级准备的船用炮。 课程流程: 1. **Maya basemesh制作**:首先,在Maya中创建一个基础网格模型,作为后续在ZBrush中进行雕刻的基础。 2. **ZBrush雕刻**:在ZBrush中,学习如何制作逼真的金属和木质表面细节。 3. **ColorID贴图生成**:掌握在ZBrush中生成ColorID贴图的方法。 4. **Lowpoly模型创建**:利用高精度模型和生成的贴图,修改Maya的basemesh,制作出适合游戏的低多边形模型。 5. **UV Layout展开**:使用UV Layout工具为低多边形模型生成UV坐标。 6. **Substance Painter纹理绘制**:在Substance Painter中烘焙低多边形贴图,并生成颜色和纹理。 7. **Iray渲染**:最后,学习使用Iray进行渲染,创建用于作品集展示的精美图片。 讲师 Philipp Schmidt 是一位在3D艺术领域经验丰富的艺术家,曾在Crytek实习并参与过多个项目。他热衷于将他关于3D艺术和环境制作的知识分享给学习者。 (学生请在“第一部分/第一课下载”中获取课程相关源文件。)

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In this course we will create a realistic looking ship cannon that is textured and game-ready. For this we will use Maya, ZBrush, UV Layout and Substance Painter. To start things off, we will build a basemesh in Maya to use it later in ZBrush. In ZBrush we will cover how to create some nice and convincing metal and wood surfaces. After that, we will learn how to generate in ColorID map in ZBrush. With the high poly model and the generated maps, we now can modify our basemesh to use it as Lowpoly. After we have created the low poly object, we will use UVLayout to generate UV's for it. After that, we will bake the low poly in Substance Painter and generate color and textures. The last part will cover rendering in Iray to create some portfolio shots.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Philipp Schmidt graduated as a 3D Artist in Germany, and has worked at Crytek as an Intern Environment Artist for "The Climb" and as Freelance Artist on numerous unannounced projects. In addition, he has always had a passion for 3D Art and Environments, and he enjoys sharing his knowledge with those who are as eager to learn as he is.

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