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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-model-and-sculpt-stylized-3d-creatures-in-maya-and-zbrush/
课程评论:没有评论
课程名称:在Maya和ZBrush中建模和雕刻风格化3D生物 课程简介:这是一门中级教程,专注于创建可用于游戏行业的生物模型。从简单的概念开始,我们将创建生物的基础网格,随后进行雕刻,并最终完成重拓扑和UV布局。该课程 heavily 强调ZBrush中的雕刻基础,以及使用Maya创建游戏分辨率网格所需的工具。课程结束时,学生将拥有一个准备好进行纹理处理的游戏分辨率角色。(学生请在第一部分/讲座1的下载中查看与课程相关的源文件。) 关于讲师:Ryan Ribot,是旧金山艺术大学的毕业生,现居于一个小公寓,养有三只猫和一台Wacom。Ryan目前在Telltale Games担任纹理艺术家和角色建模师,花大部分时间绘画和雕刻。ZBrush、Photoshop和Maya对他来说就像呼吸一样重要,他总是希望与他人分享自己的知识。Ryan拥有多年的教学经验,是一位经验丰富的教师和行业专业人士。
In this intermediate level tutorial we will be focusing on the process of creating a creature that could be used in the Games Industry. Starting from a simple concept, we will create a base mesh for our creature, move into sculpting, and finish with Retopology and UV layout. The tutorial focuses heavily on sculpting fundamentals in ZBrush, as well as the necessary tools to create a game resolution mesh using Maya. By the end of the module you will have a game resolution character ready for the texturing process.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.