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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-model-a-complex-generator-asset-with-3ds-max-and-zbrush/
课程评论:没有评论
Coursera 课程《使用 3ds Max 和 ZBrush 模拟复杂发电机资产》内容摘要: 本课程旨在教授学员如何利用少量参考图,仅使用 3ds Max 和 ZBrush 软件,创建高分辨率的科幻发电机模型。课程强调的不仅是复制参考图,更侧重于在模型创作过程中培养正确的思考方式和方法。 **课程核心内容:** * **高效建模技巧:** 从发电机的一个小部件入手,详细讲解使用样条线 (splines)、修改器 (modifiers) 和布尔运算 (Booleans) 来快速高效地创建高多边形模型 (high poly model) 的关键技术。 * **前瞻性思维指导:** 提供大量实用的技巧和需要注意的事项,帮助学员学会提前规划,例如如何为将来的游戏资产制作做准备。 * **快速细节填充:** 教授快速轻松地为模型添加大量细节的方法。 * **ZBrush 雕刻与细节添加:** 讲解如何将 3ds Max 模型导入 ZBrush,进行高多边形化 (high poly conversion),并利用 Alpha 和遮罩 (masking) 功能添加更多逼真细节。 * **模型优化与渲染:** 完成模型优化 (optimize the model),在 3ds Max 中进行准备,最后在 Keyshot 中渲染出最终效果。 总而言之,本课程不仅教授软件操作技巧,更注重培养学员在 3D 模型创作中的系统性思维和解决问题的能力,最终目标是创造出细节丰富、效果出色的科幻发电机模型。
In Generator Asset in 3ds Max, students will learn on how to create a high resolution sci-fi generator using only a few reference images. We will go over the best way of thinking when creating something and not just look at an image and re-create it. We will first start with a small part of the generator where we will go over some of the most important techniques used to create this model. These techniques include things like using splines, modifiers and Booleans to create a high poly model fast and efficient. Next to this I will also give a lot of tips on things you need to keep in mind, should prepare for. This way students will learn to think a few steps ahead, For example we will go over on what to do to still be able to turn this model into a game asset. Next to all this we will go over some good ways to fill in a lot of detail fast and easy and after that we will move into Zbrush where we will start by turning this model into a high poly. Once the model is turned into a high poly we will be adding even more detail to it using alphas and masking in Zbrush. Finally, we will optimize the model, prep it in 3ds max and then render the final result in Keyshot.