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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-learn-to-unwrap-and-texture-a-stylized-character-for-games/
课程评论:没有评论
课程名称: 学习为游戏中的风格化角色解包和纹理 课程概述: 本课程由Ryan Ribot主讲,旨在教授为游戏制作准备和手绘3D角色所需的技能。课程开始时,Ryan将重点介绍拓扑结构和UV的设置,帮助学员理解作为纹理艺术家的关键流程。接下来,我们将进入有趣的部分,深入探讨皮肤色调以及渲染体积和颜色变化的基本原则。最后,课程将介绍其他材质的表现,包括木材、皮革和布料等,课程结尾将综合运用3D Coat、Photoshop和Maya,并最终生成Marmoset 2输出。(学员请在第一部分/讲座1的下载中查找与课程相关的源文件。) 讲师简介: Ryan Ribot是旧金山艺术学院的毕业生,现居小公寓,与三只猫和一台Wacom共处。Ryan目前在Telltale Games担任纹理艺术家和角色建模师,热衷于绘画和雕刻。他对ZBrush、Photoshop和Maya的熟练运用已如同呼吸,且始终愿意分享自己的知识。Ryan拥有数年的教学经验,既是一名讲师也是一名行业专业人士。
In this course, Ryan Ribot we will be teaching the necessary skills to prepare and hand paint a 3D Character for game production. To begin, he will focus on the process of setting up topology and UVs, as this is an important process to understand as a texture artist. Following this, the real fun begins: we will dive right into skin tones and simple principles of rendering volume and color variations, and finally, we will learn about other materials such as wood, leather, and cloth to close out with. All of this will be done using a combination of 3D Coat, Photoshop and Maya, with a final output in Marmoset 2. (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.