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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-learn-to-texture-paint-a-hand-painted-weapon-for-games/
课程评论:没有评论
课程名称:学习为游戏手绘武器纹理绘制 课程概述:在本课程中,我们将利用Maya和Photoshop的组合,将一种风格化武器的概念转化为一个在视频游戏环境中可以使用的完整的低多边形手绘资产。我们将首先简要分析该概念,解读构成模型的不同元素,并在此基础上设定一些现实的约束条件。通过使用Maya中的默认工具,我们将创建一个保留概念角色的低多边形网格,并进行UV展开,以便在Photoshop中更容易阅读和绘制。 我们还将探索创建纹理贴图的过程和技巧,确保能够复制概念的手工艺外观。在此过程中,我们将使用剪贴蒙版、变体和膨胀等工具,帮助保持纹理的易维护性,并使其在未来的修订中看起来整洁。整个创作过程中,我们也会提到与生产环境的关系,并指出可能需要解决的一些问题。 关于讲师:Lance Wilkinson是一名位于英国曼彻斯特的自由职业/合同角色艺术家,2013年毕业于博尔顿大学。他曾为TT Games和Cloud Imperium工作,参与过《乐高蝙蝠侠3》、《乐高侏罗纪世界》和《星际公民》等项目。最近,他还为Overkill的《行尸走肉》游戏和独立游戏如《GRAV》和《APT》贡献了作品。Lance目前正在为Rebellion Developments的未公布项目履行合同。 课程特别说明:学生请查看第1节/第1讲下载部分以获取与课程相关的源文件。
During this course we will utilize a combination of Maya and Photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use within a videogame environment. We'll start by briefly analyzing the concept, deciphering the different elements which will make up the model, and then from there, give ourselves some realistic constraints to adhere to. By utilizing the default set of tools available in Maya we will create a low poly mesh which maintains the character of the concept and move on to assign it a UV unwrap of which will be easy to read and more user friendly paint in Photoshop. We'll also take a look at some of the process and techniques used to create the texture map being sure to replicate the crafted look of the concept. Tools such as clipping masks, Variations and Dilation will be utilized to help keep our texture easy to maintain and looking neat for potential future revisions. Throughout the creation process we'll also touch upon how things relate to a production environment whilst also pointing out any areas which are likely to generate the need for some problem solving.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Lance Wilkinson a freelance/contract character artist in the games industry, based in Manchester, UK and a graduate of the University of Bolton on 2013. Previously having worked for TT games and Cloud Imperium on titles such as LEGO Batman 3, LEGO Jurassic World and Star Citizen, he also recently contributed to the upcoming Walking Dead game from Overkill as well as indie titles such as GRAV and APT. Lance is currently fulfilling a contract for Rebellion Developments on their yet unannounced title.