Learn to Sculpt Hair and Fur with ZBrush's Fibermesh

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-learn-to-sculpt-hair-and-fur-with-zbrushs-fibermesh/

课程评论:没有评论

第一个写评论        关注课程

课程简介

Coursera 课程【使用 ZBrush 的 Fibermesh 雕刻头发与毛发】内容概要: 本课程将带你深入了解 ZBrush 中的 Fibermesh 功能,学习如何创建逼真的头发和毛发。 课程将从最基础的平面操作开始,引导你熟悉 Fibermesh 的基本用法,并通过各种 Groom Brushes(造型刷)来“梳理”毛发。之后,你将学习如何在对称模式下调整毛发,以及如何利用 Polypaint(多边形绘画)为毛发添加色彩。 课程还将探讨头发造型的创意构思,通过分析 Photoshop 中的头发图层,为你的“Horn Head”模型设计发型。一旦确定风格,你将开始逐个创建 beard(胡须)、stubble(胡茬)、goatee(山羊胡)等毛发元素,并运用 Groom Brushes 赋予其更自然的细节变化。 最后,学员将使用 Polypaint 为“Horn Head”的面部毛发进行上色和调色,使其呈现出更自然、更符合角色气质的效果。课程以最终的渲染和在 Photoshop 中分析渲染通道来完成对 Fibermesh 的全面介绍。 讲师 Stephen Wells 拥有超过 20 年的 3D 建模经验,专注于角色、道具、载具、武器和环境的创建,精通 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, 和 xNormal 等软件,并拥有丰富的游戏资产制作经验。他是一位充满热情的讲师,擅长制作各类技能提升的视频教程。 (学生请在第一部分/第一讲下载区查找与课程相关的源文件。)

课程评论(0条)

课程详情

In this series, we'll be introduced to the world of Fibermesh in Zbrush. We'll first use Fibermesh on a simple plane and using some of the many groom brushes to 'brush' the hairs. We'll then move onto adjusting hairs with symmetry as well as doing some polypainting on the hairs for colour. We'll then go over some hair styling ideas for what we might want to create for our main Horn Head mesh by examining some painted hair layers in Photoshop. Once we decide on a style, we'll then use Fibermesh to start to create each hair element (beard, stubble, goatee, etc) individually and then we'll use the groom brushes to add more natural variations to the fibers/hairs we create. Finally, we'll use polypainting to color and tint the hair on the Horn Head's face to something more naturalistic and complimentary to the character. A final render to see how it all turns out and then looking at the render pass in Photoshop will complete our whirlwind introduction to Fibermesh! (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

课程标签

0人关注该课程

主题相关的课程