Learn to Sculpt a Stylized Character for Games with ZBrush

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-learn-to-sculpt-a-stylized-character-for-games-with-zbrush/

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课程名称:使用ZBrush学习雕刻游戏风格化角色 课程概述:本课程为中级水平,由讲师Ryan Ribot主讲,重点是利用ZBrush雕刻高分辨率的角色模型。课程内容涵盖了雕刻流程、风格化解剖学、模块化和基本设计原则,以创建风格化角色模型。我们将深入研究角色的解剖结构,确保形体准确合理,同时从头到脚逐步讲解盔甲的每一个细节。完成本课程后,学员应具备创造高质量ZBrush模型的扎实基础。如果你正在寻找学习如何使用ZBrush雕刻数字角色的全面快速入门课程,那么本课程非常适合你!(学生请查阅第一部分/讲座1下载中的课程关联源文件。) 讲师介绍:Ryan Ribot是旧金山艺术学院的学生,现居小公寓,独自与三只猫和一台Wacom绘图板生活。Ryan目前在Telltale Games担任纹理艺术家和角色建模师,主要从事绘画和雕刻工作。他对ZBrush、Photoshop和Maya的掌握如同呼吸一般,并始终乐于分享自己的知识。Ryan有多年教学经验,同时也是一名行业专业人士。

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In this intermediate level course, instructor Ryan Ribot will be focusing on sculpting a High Resolution character asset using ZBrush. The focus of this course will include sculpting processes, stylized anatomy, modularity, and basic design fundamentals to create a stylized character model. Not only will we dive heavily into the anatomy of the character by ensuring that the form is sound and accurate, but we'll cover each and every aspect of the armor creation one-by-one from head to toe. By the end of this course you should have a strong understanding of the steps towards creating your own high quality ZBrush models. If you've been looking for a complete crash course in learning to sculpt digital characters using ZBrush, this course is for you! (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.

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