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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-learn-to-rig-a-complex-quadruped-in-maya/
课程评论:没有评论
课程名称:在Maya中学习为游戏和电影创建复杂四足动物的绑定 课程概述:四足动物各有其独特的需求,本模块将以一只犬类角色为例,解决四足动物绑定中面临的各种问题。其中包括如何处理后腿以及设置后腿的样条IK。课程的第一模块将分析我们要解决的问题,讨论在接下来的模块中将使用的一些基本绑定流程,并确定关节布局。最后,我们将把网格绑定到关节,并开始皮肤绑定。在第二模块中,我们将使用诸如绘制权重工具、修剪小权重功能和组件编辑器等工具为角色进行皮肤绑定。第三模块中,我们将开始构建控制绑定,以驱动已绑定关节,专注于犬尾巴的简单FK控制结构,以及后腿的处理。在第四个也是最后一个模块中,我们将完成整个绑定,处理前腿、脊椎及头颈区域。我们还将展示如何解决在Maya中遇到的一些问题及其解决方法和故障排除提示。 关于讲师:查德·罗伯特·摩根在服役于美国海军后,利用退伍军人福利入读加利福尼亚州北部的索诺玛州立大学,开始了他的计算机游戏和动画电影的职业生涯。他在LucasArts的第一份工作中接触到Maya,并得到了业内顶尖人士的指导。之后,他在ReelFX工作过一段时间,随后回到加利福尼亚州加入The Collective(后来成为Double Helix),参与了《寂静岭:归乡》、《斯特赖德》和《致命武器》等项目。查德曾为Autodesk讲授过数个Maya大师课程,并在《3DWorld》杂志上发表过文章。现在,他经营着自己的初创公司Spectral Ink Productions,并为WhiteMoon Dreams和UCI等客户工作。 学习资源:学生请查看第一部分/讲座1下载区获取与课程相关的源文件。
Quadrupeds come in various types, and they all have their own unique needs, but in this module we will rig a canine character which covers many of the unique problems in rigging a quadruped. Some of these problems include how to deal with the back leg and setting up a spline ik for the back. In the first module we will analyze the problem we are attempting to solve. We will start with talking about some basic rigging processes we will use throughout the modules, and then discuss how we will lay out our joints. At the end, we will bind our mesh to the joints and begin skinning. In the second module we will go through the process of skinning our character using tools such as the Paint Weights Tool, the Prune Small Weights function, and the Component Editor. In the third module, we start building the control rig to drive our bind joints, focusing on a simple FK control structure for the tail, and then working on the back dog leg In our fourth and final module, we will finish the rig, completing the front leg as well as the spine and the head/neck area. We will also illustrate how we can deal with some of the quirks we stumble over in Maya and how to overcome and troubleshoot your rig. (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Chad Robert Morgan started his career in computer games and animated film after his tour in the US Navy and using his veteran's benefits to attend Sonoma State University in northern California. His first job in the industry was at LucasArts - where he was introduced to Maya and mentored by some of the best people in the industry. From there he spent some time working at ReelFX before moving back to California and joining The Collective, which eventually became Double Helix and worked on such titles as Silent Hill: Homecoming, Strider, and Killer Instinct. Chad has taught several Maya Master Classes for Autodesk and has an article published in 3DWorld magazine. Chad now runs his own fledgling company, Spectral Ink Productions, and works for clients such as WhiteMoon Dreams and UCI.