Learn to Model and Texture 3d Assets for Mobile Games

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-learn-to-model-and-texture-3d-assets-for-mobile-games/

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课程简介

课程名称:学习为手机游戏建模和纹理化3D资产 概述:在本初学者级别的教程中,我们将专注于为手机或低分辨率游戏创建一个简单的车辆,采用风格化的手绘美术风格。课程开始于Maya中的建模部分,我们将介绍一些基本的建模原则,随后进入为绘制准备UV的环节。绘画过程将使用3D Coat软件,这是一款快速纹理绘制的工具,适用于多家制作工作室,最后的编辑将在Photoshop中完成。最终结果将是一个低分辨率的车辆模型,能够在当今大多数游戏引擎中使用。 学生请注意:请在第一节/第一讲的下载部分查找与课程相关的源文件。 关于讲师:Ryan Ribot是旧金山艺术大学的毕业生,家庭中的三只猫和一台Wacom是他的陪伴。他目前在Telltale Games担任纹理艺术家和角色建模师,平时主要从事绘画和雕刻工作。ZBrush、Photoshop和Maya对他来说如同呼吸般自然,他总是乐于分享自己的知识。Ryan已经教授多年,拥有教学和行业专业的丰富经验。

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In this beginner level tutorial we will focus on the creation of a simple vehicle for mobile or low resolution games with a stylized, hand painted ascetic. Beginning with modeling in Maya, we will cover some basic modeling principles before moving into preparing UV's for painting. Painting will take place using 3D Coat, a software package that allows for the rapid texture painting required of many production studios, with final edits taking place in Photoshop. The end result will be a low-rez vehicle that will be usable in most game engines available today.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.

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