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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-learn-to-create-quick-time-and-matinee-events-in-ue4/
课程评论:没有评论
课程名称:学习在UE4中创建快速时间和Matinee事件 课程概述:在本课程中,我们将深入分析在Maya中创建快速时间事件驱动动画的过程。我们将探索基本角色运动和交互的基本需求,然后准备并导出我们的动画到Unreal 4。在UE4中,我们将设置一个可玩环境,让角色从玩家控制转变为根据屏幕按钮通知执行快速时间事件驱动的动画。完成这两卷系列课程后,您将更好地理解Maya到UE4的动画过程、蓝图、事件、Matinee、pHAT以及从关键帧到刚体执行的设置。 关于讲师:Matt Tardiff曾在多个项目中担任动画师,包括卡通和视频游戏。几年之前,他开始了自由职业和学术界的冒险。在佛罗里达州温特帕克的Full Sail University,他通过跳桌子、推翻橱柜和使用道具、参考资料、Maya、UE4以及直接关键帧技术来帮助未来的动画师学习如何结合艺术与技术,将他们的创作生动地呈现在引擎中。他还在自己的公司Hummingbird and the Lotus担任动画师/导演等,目前正在开发名为《Run Lulu Run》的Metroidvania类型PC游戏,计划于2016年发布。 资源下载:学生请查看第一部分/第一个讲座的下载内容,以获取与课程相关的源文件。
In this course, we'll dissect the process for creating Quick Time Event driven animations in Maya. After exploring the fundamental needs of basic character locomotion and interaction, we'll prepare and export our animations to Unreal 4. Within UE4 we'll set up a playable environment where the characters will move from player control to executing QTE driven animations based on player input following on screen button notifications. Upon finishing this two volume series you'll have a better understanding of the Maya to UE4 animation process, Blueprints, Events and Matinee, pHAT and setting up keyframe to ragdoll execution.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Matt Tardiff has worked as an animator on various projects from cartoons to video games. A few years ago he jumped in the adventure that is freelance and the academic world. At Full Sail University in Winter Park, Florida, he jumps on tables, topples over cabinets and uses props, reference, Maya, UE4 and straight keyframe techniques to help future animators learn how to utilize both art and tech to bring their creations to life in the engine. He also works as an animator/director etc. under his own company, Hummingbird and the Lotus. We're currently working on a Metroidvania PC titled Run Lulu Run to be released in 2016.