Learn to Create Custom GUIs in GameMaker: Studio

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-learn-to-create-custom-guis-in-gamemaker-studio/

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课程名称:学习在GameMaker: Studio中创建自定义图形用户界面 课程概述:在这门课程中,讲师Alan Thorn将带领您学习如何使用GameMaker: Studio构建图形用户界面(GUI)。我们将探讨如何提升所有平台的图形质量,特别是如何创建一个可以在多种分辨率和设备上正常显示的GUI。课程不仅会讨论分辨率和缩放问题,还将涵盖与屏幕边缘处理、居中、实例和级联变换相关的编程和脚本。如果您曾对在GameMaker: Studio中构建GUI感兴趣,并希望它看起来和运行都完美无缺,这门课程非常适合您。(学生请查看第一部分/第一个讲座下载中的课程源文件。) 关于讲师:Alan Thorn是一位自由职业的游戏开发者和作家,拥有超过12年的行业经验。他是位于伦敦的游戏工作室Wax Lyrical Games的创始人,也是获奖冒险游戏《Baron Wittard: Nemesis of Ragnarok》的创造者。他曾在全球范围内为超过500个项目提供自由职业工作,包括游戏、模拟器、自助终端以及针对游戏工作室、博物馆和主题公园的增强现实软件。他在英国的大学讲授游戏开发,并著有九本有关游戏开发的书籍,包括《教自己游戏编程》、《Unity 4基础知识》和备受欢迎的《UDK游戏开发》。

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In this course, instructor Alan Thorn takes you through the process of building graphical user interfaces using GameMaker: Studio. We'll take a look at how to improve the graphical quality across all platforms - specifically how to create a GUI once that will work and display properly across any number of resolutions and devices. Not only will we discuss resolution and scaling, but we'll also cover the programming and scripting associated with addressing screen edges, centering, instances, and cascading transformations. If you've ever been interested in learning about building your GUI in GameMaker: Studio and having it look and function flawlessly - this is the course for you. (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

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