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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-learn-to-create-blendshapes-in-maya-for-animation/
课程评论:没有评论
Coursera课程"Learn to Create Blendshapes in Maya for Animation in Games"(学习在Maya中创建用于游戏动画的Blendshapes)由Chad Robert Morgan主讲。 本课程详细介绍了在Maya中创建和使用Blendshapes的方法,包括: * 创建Blendshape节点。 * 添加和创建新的Blendshape目标(Targets)。 * 识别和避免可能导致Blendshape失效的常见问题。 * 提高Blendshape工作流程的效率和易编辑性。 * 将Blendshapes与Skin Clusters结合,实现骨骼动画与Blendshape动画的融合,并确保正确的输入顺序。 * 使用Mudbox作为可选方法,通过雕刻图层创建Blendshapes,并借助OneClick工具与Maya集成。 * 利用Paint Blendshape Weights工具绘制Blendshape影响,以及将其用于将一个目标拆分成多个Blendshape。 * 学习专业技巧,例如使用Wrap Deformer创建镜像形状,以及利用Autodesk Bonus Tools创建修正Blendshape。 * 了解Maya 2016中允许无需目标网格创建Blendshapes的新工具。 * 最终学习如何通过FBX导出Blendshapes,并将其导入Unreal 4,包括动画数据。 讲师Chad Robert Morgan拥有丰富的行业经验,曾在LucasArts、ReelFX和Double Helix等知名公司工作,参与了多款知名游戏和电影的制作。他致力于分享其在Maya和技术美术领域的知识和经验。
With Blendshape Creation in Maya, instructor Chad Robert Morgan gives us a detailed look on how to use blendshapes, including how to create blendshapes nodes, adding new targets, and how to create targets. We highlight common pitfalls to avoid that can break your blendshapes, and tips for making your blendshape workflow more efficient and easy to edit. We will see how we can combine blendshapes with skinclusters to combine joint animation with blendshapes, as well as how to ensure the correct order of your inputs so they will work correctly. We also look at an optional method using Mudbox to create blendshapes as sculpt layers and link it with Maya using OneClick. We use the Paint Blendshape Weights tool to paint out the influence of a blendshape and use it to split one target into multiple blendshapes. Learn pro tips like using wrap deformers to create mirror shapes and extra Maya tools found in Bonus Tools from Autodesk to create corrective blendshapes. See the updates from the new tools found in Maya 2016, which will allow us to create blendshapes without target meshes. Lastly, we learn how to export our blendshapes from Maya via FBX and import the blendshapes and the animation into Unreal 4. (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Chad Robert Morgan started his career at LucasArts where, as a newbie to the industry, was fortunate enough to work with some very talented mentors who taught him how to use Maya. Since then, Chad has been trying to pay it forward by sharing what he has learned, first by giving lectures at Autodesk Master Classes, then publishing an article in 3D World magazine, posting tutorials on YouTube, and finally teaming up with 3dmotive. Working at LucasArts, Chad worked on the games Obi-wan, Starfighter, and Gladius. Chad has also worked for ReelFX on the direct-to-dvd movie G.I. Joe - Valor vs. Venom, and then moved on to Double Helix where he worked for ten years on such titles like Strider, Killer Instinct, Front Mission: Evolved, and Silent Hill: Homecoming. Chad is currently a freelance technical artist, working with clients such as Whitemoon Dreams, as well as developing his own independent game and video titles under his own company, Spectral Ink Productions.