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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-learn-to-composite-a-2d-action-shot-in-photoshop/
课程评论:没有评论
课程名称:在 Photoshop 中学习合成 2D 动作镜头 课程概述:本课程首先会教学生如何探索初始设计,以便在项目其他部分使用,并提供如何参考以提升设计可信度的建议。在初始设计阶段之后,将讨论角色的粗略姿势和构图的粗略缩略图。在生成大量姿势和缩略图之后,我们将把最喜欢的缩略图结合成最终的构图计划,然后对此进行放大,以用于我们构图的粗略通道。完成粗略工作后,我们将深入探讨最终线稿的制作,讨论如何通过重叠和线条粗细来暗示深度。在最终线条完成后,我们将通过色调处理来完成构图,以展示气氛透视和基本照明。阴影和特效将完成这一作品,最终作品可以保持原样或进一步进入上色/绘画阶段。课程中还将涵盖一些附加主题,包括基础解剖学、三分法则、通过考虑角色的个性和对比使角色更具吸引力和可信度,以及一些 Photoshop 提示和技巧,以简化绘画过程,同时解释一些用于电影或连环画作品的基本格式和比例。(学生请查看第 1 部分/讲座 1 下载项,以获取与课程相关的源文件。) 关于讲师:Colin 是谢瑞丹动画项目的最近毕业生,目前在多伦多担任故事板、布局和概念艺术家。他之前还曾为游戏开发工作室 BDA Entertainment 工作。Colin 还喜欢进行个人创作,包括 3D 建模、纹理绘制、渲染、知识产权开发、世界构建、故事讲述、概念艺术和连环插图。他希望有一天能建立和经营自己的动画和游戏开发工作室。
The first thing students will learn in this course is exploring initial designs to use for the rest of the project, as well as tips about reference to makes designs more believable. After the initial design stage, topics like rough posing of characters and rough thumbnailing of compositions will be covered. After a large number of poses and thumbnails have been generated, we'll be combining our favourite thumbs into a final composition plan. This will be blown up and used for our composition's rough pass. After the rough, we'll be getting in-depth with final lineart, discussing how to use overlap and line weight to suggest depth. After the final lines have been completed, we'll be finishing off our composition with a tonal pass to show atmospheric perspective and basic lighting. Shadows and effects will complete the piece, which can be left as is or taken further into colouring/painting stages. Additional topics covered throughout the course will include basic anatomy, the rule of thirds, making characters more appealing and believable by considering personality and contrast, as well as some Photoshop tips and tricks to make drawing easier, and an explanation of some basic formats and ratios to use in compositions for film or sequential art. (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Colin is a recent graduate of Sheridan's Animation program, now working in Toronto as a storyboard, layout and concept artist. He's also worked for game development studios like BDA Entertainment in the past. Colin also enjoy doing my own personal work, including 3D modeling, texturing and rendering, IP development, world-building, storytelling, concept art and sequential illustration. Colin has aspirations of building and running his own animation and game development studio one day.