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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-learn-to-build-wood-shaders-with-substance-designer/
课程评论:没有评论
**课程名称:** 使用Substance Designer学习制作程序化木材纹理 **课程概述:** 本课程将教授如何通过Substance Designer制作多种程序化木材纹理。首先,你将学习如何为基础木材创建符合PBR工作流程的法线、漫反射、粗糙度和金属度贴图的着色器网络。接着,你将学会如何在同一网络中制作程序化的漆面木材效果。 课程还包含使用Marmoset Toolbag 3渲染最终纹理、拍摄作品集截图的环节。之后,在Marmoset环境中,你将重新审视着色器网络,并学习制作桦树皮纹理。在这个过程中,你将掌握如何在Substance Designer中暴露参数,以便通过简单的滑块快速调整纹理外观。 **讲师介绍:** Emiel Sleegers,20岁,来自荷兰,现居英国。他是一名3D环境艺术家,活跃于游戏产业,曾为Playground Games和Ubisoft等公司工作,参与制作了《Forza Horizon 3》等游戏。他是一位自学成才的艺术家,四年前开始学习游戏制作,并对游戏行业的热爱促使他不断前进。
In this tutorial we will be covering how to create multiple procedural wood textures in Substance Designer. To start, we will go over how to create a proper normal, diffuse, roughness and metallic map shader networks for our base wood using the PBR texturing workflow. From there, we will learn how to create a painted version of our wood in the same network while still keeping everything procedural. Once everything is looking good, we will render our final texture in Marmoset Toolbag 3 as we make some nice screenshots for our portfolio. With the Marmoset environment setup, we will then revisit our network and begin working on our birch tree bark texture. With this, we will be learning how to expose parameters within substance so that you can quickly change the look of your texture with just a few sliders. There's a lot of Substance goodness to absorb here, so don't miss this one! More about the Instructor: Emiel Sleegers is 20 years old and originally from The Netherlands, currently located in the UK. He's a 3d environment artist working in the game industry and has worked for companies like Playground Games and ubisoft with so far one announced title on his name named: Forza Horizon 3 with another title on the way. He's a self taught artist who on one day 4 years ago wanted to know how the amazing games he always played were made. The rest is history.