Learn to Build Snow Shaders with Substance Designer

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-learn-to-build-snow-shaders-with-substance-designer/

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课程简介

**课程名称:** 使用 Substance Designer 学习制作雪地着色器 **课程概述:** 本课程将指导您完成在 Substance Designer 中创建各种雪地纹理的工作流程。首先,我们将通过互联网收集参考资料来指导最终效果。接着,我们将进入 Substance Designer,开始构建第一个图表,并创建多个子图表,以便更好地理解每个图表的构建方式。第一个图表完成后,我们将导出贴图并在 Unreal Engine 中设置一个基础着色器。 之后,我们将开始构建第二个雪地纹理的图表,并重复导出和导入 Substance Designer 到 Unreal 的过程,开始制作环境材质。最后,我们将构建环境场景,添加一些简单的资产来填充景观,并进行最终渲染。 **讲师简介:** Philipp Schmidt 是一位来自德国的 3D 艺术家,曾作为自由艺术家参与了众多未公开项目,并在 Crytek 工作,参与了《The Climb》的制作。他对 3D 艺术和环境充满热情,并乐于与同样渴望学习的人分享他的知识。

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课程详情

In Winter Shaders in Substance, we will be walking through the workflow of creating various snow textures in Substance Designer. To start, we will be hopping on the internet to grab some reference to guide us towards the final result. From there we will be jumping right into Substance Designer and begin building our first graph and build multiple sub-graphs as well. This will allow us to have a better grasp behind how each graph will be constructed. Once we have our initial graph completed, we will export the maps and setup a basic shader in the Unreal Engine. Next, we will begin the process of building the graph for our second snow texture. With that graph complete, we will repeat the process of exporting and importing from Substance Designer to Unreal as we start the building of our environment materials. To wrap things up, we will build out our environment set and add some simple assets to help populate the landscape before creating our final renders. More about the Instructor: Philipp Schmidt graduated as a 3D Artist from Germany, and has worked as a freelance Artist on numerous unannounced projects and at Crytek on "The Climb". In addition, he has always had a passion for 3D Art and Environments, and he enjoys sharing his knowledge with those who are as eager to learn as he is.

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