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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-learn-to-build-an-outdoor-environment-with-unreal-engine-4/
课程评论:没有评论
课程名称:使用虚幻引擎4构建户外环境 课程概述:在本课程中,我们将使用虚幻引擎4从头开始创建一个游戏关卡。本课程将主要关注关卡设计、场景的照明和渲染。我们将利用虚幻市场中的免费资源包来构建我们的关卡。课程将涵盖多个主题。首先,我们将学习用户界面的基本知识,包括窗口和资产的定位及基本功能。接着,我们将创建一个简单的地形,并使用顶点绘画技术将多种材料融合在一起,以获得逼真的森林地面效果。接下来,我们将使用虚幻引擎的植被画笔设置植被,包括调整规模、位置和旋转等不同参数,并在我们的地形上绘制所有植被。 随后,我们将逐步放置各种物体,从大型物体到小型物体,并讨论放置的最佳逻辑位置。我们将围绕几个相机角度设计整个场景,以确保最终截图的效果最佳,同时也确保关卡可玩。在完成这些工作后,我们将构建场景的照明,设置阳光、反射球,并调整所有照明设置。我们还将使用后期效果来改变场景的视觉效果,使其更加真实。课程最后,我们将介绍如何拍摄适合用于作品集的截图。 讲师介绍:Emiel Sleegers是一位自学的3D艺术家,目前居住在荷兰。他已经自学3D艺术3到4年,并作为自由艺术家参与多个未公布项目的工作。他热爱一切与3D相关的事物,喜欢与渴望学习的人分享所获得的知识。
In this course we will create a game level from scratch using Unreal Engine 4. This course will all be about level design,lighting and rendering of a scene. We will be using free packs from the Unreal Marketplace for our level.There are many topics we will address in this course. First we will go over some of the basics of the UI, to include the location of all our windows and assets and how to do basic functions within the UI. We will also be creating a simple terrain out of a mesh and we will use vertex painting on that to blend multiple materials together to get a realistic looking forest type ground. We will then setup all the foliage with the Unreal foliage painter, where we can setup different settings like scale, position, and rotation variation. Lastly, we will then paint all of our foliage on out terrain. We will then place our objects - going from big objects to small which will be a fairly straight forward process, but we will be discussing the best and most logical places to place them. We will create our entire scene around a few camera angles so that we can get the best possible result from our final screenshots - but of course we will also make sure that the level is playable. After all that is done, we will finish by building the lighting of our scene where we will setup our sun light, reflection spheres, and tweak all our lighting settings. We will also be using post effects to change the visual look of our scene to our liking and to make everything look a bit more realistic. To wrap up the course, we will cover how to take screenshots ready to be used in your portfolio.More about the Instructor: Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.