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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-learn-to-animate-a-quadruped-run-cycle-in-maya/
课程评论:没有评论
课程名称:在Maya中学习四足动物跑步循环动画 课程概述:本课程将从零开始为视频游戏动画四足动物的跑步循环。我们将首先设置参考平面,以符合游戏内的速度,然后使用吸引人的形状阻止所有主要姿势,使其可以从任何角度清晰可读。接着,我们将调整时间,使这些姿势与正确的帧配合,并逐步进行调整。我们会添加过渡帧,并继续精细调整时间。整个过程将是一个逐步细化的过程,我们将在不同的动画控制器之间频繁移动,以完善动作。同时,我们还将处理速度变化、动态弧线、动作尾随以及如何正确传达角色的重量感。 在最后的润色阶段,我们将重点关注角色的核心部分,并在调整二级元素的动作时进行编辑与细化。最后,我们将介绍一个快速技巧,通过在角色某些部分使用动画层,使动画看起来更自然(学生请查阅第一部分/第一讲下载中的课程相关源文件)。 讲师介绍:Thiago是一位自由职业的角色艺术家和动画师,目前居住在法国巴黎。他毕业于圣保罗大学,获得建筑与城市规划学位,并曾就读于动画导师课程。近年来,他参与了多个项目,包括与Brain Corps Entertainment、Ossian Studios、Swordtales及Dota2 Workshop的合作。
In this course, we will be animating a quadruped run cycle for a video game from scratch. We will start by setting up the reference plane for the in-game speed, followed by blocking all the main poses with appealing shapes that can be read from any angle of view. From there, we will start to work with the timing to make those poses fit on the correct frames, and progressive. We will then add in-betweens as we continue to adjust the timing. It is going to be a progressive refining process, and we will be moving around a lot between the animation controllers as we refine the motion. We will also work with some variation in speed, dynamic arcs, follow through, and how to correct address the feeling of weight for the character. During this final polish stages, we will begin working on the core of the body, and edit that as we begin to edit and tweak the motion of the secondary elements. To wrap things up, we will be covering a quick trick to make the animation look more organic by using animation layers on certain parts of the character.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Thiago is a freelance character artist an animator currently located in Paris, France. He graduated from the University of Sao Paulo with a degree in Architect and Urban Planning, and also attended Animation Mentor. He has worked on various projects in recent years including some with Brain Corps Entertainment, Ossian studios, Swordtales, and the Dota2 Workshop.