Learn Substance Designer for Texturing Game Assets

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-learn-the-basics-of-substance-painter/

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课程简介

Coursera 课程总结:学习 Substance Designer 制作游戏模型纹理 本课程将深入讲解如何使用 Substance Designer 5 制作程序化砖墙。课程将涵盖以下内容: * **创建基础高度图:** 制作具有雕塑感的基底高度图。 * **生成法线贴图:** 增强高度图效果,使砖块看起来逼真而有机的同时,还会创建法线贴图。 * **制作颜色蒙版:** 从高度图中提取颜色蒙版,实现多色砖块效果。 * **构建漫反射贴图:** 通过叠加泥土层和细节来构建漫反射贴图。 * **添加苔藓效果:** 在砖缝和砖块表面添加逼真的苔藓效果。 * **创建粗糙度和金属度贴图:** 制作用于表现材质表面细节的粗糙度和金属度贴图。 * **最终润色与渲染:** 在 Marmoset Toolbag 2 中对最终纹理进行润色和渲染。 **讲师介绍:** Emiel Sleegers 是一位居住在荷兰的自学成才的 3D 艺术家。他在 3D 艺术领域拥有 3-4 年的学习经验,并作为自由艺术家参与了多个未公开的项目。他对 3D 充满热情,并乐于与渴望学习的人分享他的知识。

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课程详情

In this course we will go over in-depth on how to create a procedural brick wall in Substance Designer 5. We will go over on how to create a base height map that has a sculpted feel to it, and after that we will move on to creating a normal map which enhances the heightmap and also makes the bricks look realistic and organic. Once that is done we will create a color mask from out heightmap and use that mask to have multi colored bricks. After, we'll start to build up our diffuse map by stacking up layers of dirt and details and we will finish it off by creating a mossy effect in between and overgrowing the bricks. Once everything is finished we will create the roughness and metallic map and we will wrap up this course by polishing the final texture and rendering everything in Marmoset Toolbag 2. More about the Instructor: Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

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