Learn the Basics of Blueprints in Unreal 4 Game Development

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-learn-the-basics-of-blueprints-in-unreal-4/

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课程名称:学习虚幻引擎4游戏开发中的蓝图基础 概述:在本课程中,Kyle Horwood将介绍虚幻引擎4(UE4)中的蓝图基本概念。利用提供的关卡,他将使用关卡蓝图创建可切换的灯光,激活后可打开关卡中的门。此外,他将使用蓝图类创建一个需要钥匙才能打开的锁门,并利用UE4中的UMG功能创建一个用户界面(HUD),以便让玩家了解是否已经获得钥匙。学生请查看第一部分/第一讲下载内容,以获取与课程相关的源文件。 讲师简介:自2012年大学毕业以来,Kyle参与了多个小型游戏项目。此外,他在大学期间担任助理讲师,期间他学习并探索了3D建模、雕刻、纹理和视频游戏设计的热情。

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课程详情

In this course, Kyle Horwood will go over an introduction of blueprints inside of UE4. Using the level provided, he will be utilizing level blueprints within UE4 to create toggleable lights that when active allow a door within the level to open. In addition, he will be using Blueprint Classes to create a locked door that needs a key to open, and use the UMG features within UE4 to create a HUD to let us know if the player has the key. (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Since graduating university in 2012, Kyle has contributed to multiple small game projects. In addition, during his time at University he contributed as an assistant lecturer while learning and exploring his passion for 3d modelling, sculpting, texturing, and video game design.

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