Learn the Animation Pipeline for Game Characters in Unreal 4

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-learn-the-animation-pipeline-for-game-characters-in-unreal-4/

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课程名称:学习虚幻引擎4中游戏角色的动画流程 课程概述:在本课程中,Chad Morgan将全面介绍Epic的虚幻引擎4中的动画相关内容。课程将从使用FBX格式将角色从Maya导出开始,接着将角色导入到UE4,以便能够跨角色共享动画蓝图。接下来,我们将学习如何导入动画,以及如何设置增量瞄准姿势和导航混合空间。课程将涵盖虚幻引擎蓝图脚本系统的基本概念,以便我们能够设置角色和动画蓝图。我们将学习如何将角色与键盘和游戏手柄的输入连接,结合到动画蓝图中,使角色能够在引擎中自由移动。在讨论动画蓝图时,我们将深入探讨应用增量动画和设置状态机的概念。课程还将增加更多功能,例如反向动力学系统、头部注视系统以及其他程序化动画系统。 讲师简介:Chad Robert Morgan利用在美国海军服役期间获得的退伍军人福利,进入索诺马州立大学获得计算机科学学士学位。毕业后,他在LucasArts获得了第一份工作,在那里他学习了如何在SoftImage和Maya中为角色绑定,并将其编程知识应用于MEL。Chad在电影和游戏行业工作近20年,目前经营自己的公司,发布了第一款手机游戏《最后的仪式 - 无尽梦魇》,同时也在Whitemoon Dreams工作,该公司制作了《战争机器:战术》和《星血竞技场》。

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In Animation Pipeline in UE4, Chad Morgan will giving a comprehensive overview of all things animation in Epic's Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we'll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we'll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. We will cover the basic concepts of the blueprint scripting system in the Unreal Engine so we can set up our character and then our animation blueprint. We'll cover how to hook up our character with input from the keyboard and gamepad, connect it to our anim blueprint, and have our character running around the level in the engine. In discussing anim blueprints, we'll discuss concepts such as applying additive animations and setting up state machines. We'll add extra features like ik systems, head look-at systems, other procedural animation systems. More about the Instructor: Chad Robert Morgan used his veteran's benefits he earned from his tour in the US Navy to go to Sonoma State University where he earned his bachelors degree in Computer Science. He got his first job in the industry right after graduation with LucasArts where he learned how to rig characters in SoftImage and Maya, as well as how to apply his programming knowledge with MEL. Chad has worked in both film and games for nearly 20 years. Currently he runs his own company which published its first mobile game, The Last Rite - Endless Nightmare, as well as working at Whitemoon Dreams, the makers of WarMachine:Tactics and Starblood Arena.

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