Learn Modular Environment Building for Games with Blender

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-learn-modular-environment-building-for-games-with-blender/

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课程名称:使用Blender学习模块化游戏环境建造 课程概述:本课程面向中级学员,由讲师Alan Thorn主讲,探索如何以暗黑工业主题构建低多边形环境资产。这些网格像积木一样无缝衔接,用于创建广泛而多样的游戏关卡设计。学员将使用Blender进行建模、展开、纹理绘制和优化资产,并将其导出到实时游戏引擎中。课程分为五个主要章节,内容包括: 1. 多边形建模技术,用于构建复杂形状和设计。 2. NGon和拓扑优化,增强和完善网格。 3. 平滑阴影和UV接缝,创建美观的网格和纹理设计。 4. 纹理展开和UV布局、纹理烘焙及绘画,发展顺畅直观的工作流程。 5. 模型导出到游戏引擎,帮助将模型在实时游戏引擎中实现。 课程结束时,学员将掌握轻松构建低多边形模块化游戏资产的坚实基础,可用于无限的关卡设计。 关于讲师:Alan Thorn是一位拥有15年行业经验的游戏开发者、作家和教育者。他制作PC桌面、移动和VR游戏,创办了“Wax Lyrical Games”并创造了获奖游戏“Baron Wittard: Nemesis of Ragnarok”,担任设计师、程序员和艺术家。他撰写了十六本关于游戏开发的技术书籍,制作了十门视频培训课程,涵盖游戏玩法编程、Unity开发和3D建模。他还曾在国家电影与电视学校担任讲师,担任Uppingham School的首席教师,目前在Teesside University担任高级讲师,帮助学生发展在游戏行业所需的技能。

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In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme. These meshes fit together seamlessly, like building blocks, for creating expansive and versatile level design in games. Use Blender to model, unwrap, texture-paint, and optimize assets, exporting them to a real-time game engine. Over five, massive chapters you'll examine: 1). Polygonal modelling techniques for building complex shapes and designs 2). NGons and topology optimization for enhancing and refining your meshes 3). Smooth shading and UV Seams for creating good looking meshes and texture designs 4). Texture unwrapping and UV layouts, as well as texture baking and painting for developing a smooth and intuitive workflow 5). Model exporting for game engines, to help bring your models to life inside a real-time game engine By the end of this course, you'll have a solid foundation for easily building low-poly, modular game assets that can be used and re-used to create potentially limitless level designs. More about the Instructor: Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

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