Learn Maya 2017 for Game Development

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-learn-maya-2017-for-game-development/

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课程名称:学习Maya 2017进行游戏开发 课程概述:本课程为您提供Maya 2017的全面介绍!我们将从导航用户界面开始了解Maya的工作原理,并通过构建项目探索Maya的组织工具。在建模流程中,我们将学习多边形建模、纹理处理和UV贴图,初步接触一些基础工具。接下来,我们将深入探讨技术艺术和动画工具,讨论与角色绑定和动画相关的各种主题。为基础知识画上圆满句号后,我们还将概述Maya中的渲染功能。然后,我们将转向Maya 2017的一些更高级和更新的功能,包括Arnold渲染器、新的混合形状编辑工具、PSD系统和时间编辑器。无论您是计算机动画的初学者,还是希望复习最新工具的老手,本课程都能满足您的需求! 关于讲师:查德·罗伯特·摩根(Chad Robert Morgan)利用他在美国海军服役期间获得的退伍军人福利,进入索诺马州立大学,获得计算机科学学士学位。毕业后,他第一份工作是在盧卡斯藝術(LucasArts),在这里他学习了如何在SoftImage和Maya中绑定角色,并将自己的编程知识应用于MEL。查德在电影和游戏行业工作近20年,目前他经营自己的公司Spectral Ink Productions,发布了首款手机游戏《Last Rite - Endless Nightmare》,并与加利福尼亚大学欧文分校合作开发教育游戏。此外,查德还供职于WarMachine:Tactics的制作公司Whitemoon Dreams。

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In this course, you will be receiving a comprehensive introduction to Maya 2017! Here, we will cover how Maya works, starting with navigating its UI, and then building a project that will take us through the different aspects of Maya's organizational tools. For the modelling pipeline, we will be covering polygonal modeling, texturing, and UV mapping as we get our feet wet with some of these introductory-level tools. Next, we will dive right into some of the tech art and animation tools as we discuss various topics related to both character rigging and animation. And to put a final touch on the basics, we will then give an overview on the rendering within Maya. From there, we will move on to some of the more advanced and newer features of Maya 2017. This section will include the Arnold rendered, the new blendshape editing tools, the PSD system, and the Time Editor. whether you are just starting in computer animation or a veteran that wants to review the latest tools available, this course has something for you! More about the Instructor: Chad Robert Morgan used his veteran's benefits he earned from his tour in the US Navy to go to Sonoma State University where he earned his bachelors degree in Computer Science. He got his first job in the industry right after graduation with LucasArts where he learned how to rig characters in SoftImage and Maya, as well as how to apply his programming knowledge with MEL. Chad has worked in both film and games for nearly 20 years. Currently he runs his own company, Spectral Ink Productions, which published its first mobile game The Last Rite - Endless Nightmare, as well as working with University of California Irvine on an educational game. Chad also works for Whitemoon Dreams, the makers of WarMachine:Tactics.

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