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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-learn-hand-painted-texturing-for-game-environments/
课程评论:没有评论
课程名称:学习游戏环境中的手绘纹理 课程概述:本课程将带领学生探索建模和手绘一个破旧小屋的过程。我们将首先回顾概念艺术,并进行基础形状的构建。接下来,我们将进入UV展开的精彩世界。随后,我们将研究不同类型的石材、金属和木材表面,讨论如何通过共享UV空间来节省纹理分辨率,并开始为这个低多边形小屋赋予生动的纹理和视觉效果!(学生请查看第一部分/讲座1下载中的源文件,便于学习。) 关于讲师:Ryan Ribot是旧金山的养子,曾在艺术大学学习,目前与三只猫和一台Wacom生活在一间小公寓里,担任Telltale Games的纹理艺术师和角色建模师。Ryan几乎所有的时间都在绘画和雕刻,Zbrush、Photoshop和Maya对他而言如同呼吸。他一直在分享自己的知识,并拥有数年的教学经验,同时也是一名行业专业人士。
In this course, we're going to be exploring the process of modeling and hand painting a rickety old cabin! We'll start off by reviewing the concept art and blocking out some base shapes, and from there jump into the wonderful world of UV unwrapping. Next, we'll be taking a look at the different stone, metal, and wood surface types we'll be painting, discuss and decide where we can save some texture resolution by sharing UV space, and then get moving on bringing the texture and visual look and feel of this low-poly cabin to life! (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. Zbrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.