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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-learn-displacement-and-parallax-mapping-for-ue4/
课程评论:没有评论
课程名称:学习UE4中的位移和视差贴图 课程概述:在本课程中,我们将探讨在UE4中以不同方式进行纹理位移的方法。我们将详细讨论每种方法的优缺点,以及它们在视频游戏环境中的最佳应用。了解各种方法后,我们将开始创建过程,从高度图入手。课程将涵盖创建高度图的不同方法和可用软件,包括:使用高聚度到低聚度的工作流程创建高度图,在Photoshop中创建高度图,以及使用Knald、Crazy Bump和xNormal等软件从图像生成高度图。在创建好高度图后,我们将详细介绍如何在UE4中创建单独的位移材质,包括:凸起偏移材质、视差遮挡材质和细分。我们还将详细讲解每个节点的用法,并介绍如何设置实例化材质,以便在引擎中实时编辑我们的位移材质。到课程结束时,您将对UE4材质编辑器中的节点有更好的理解,并能够利用这些节点创建更逼真的视频游戏材料。 讲师介绍:Ash Thundercliffe在游戏行业有三年的工作经验。他的职业生涯始于德比大学教授计算机游戏建模和动画课程。几个月后,他转向小型独立项目,担任环境艺术家,专注于移动及PC平台,使用Unity和UDK。在教授和参与独立项目一年后,Ash进入AAA游戏行业,在Rockstar Games担任技术内容艺术家近两年。此后,Ash回到自由职业,继续担任环境艺术家。 学生请注意:课程第一部分/讲座一下载中有与课程相关的源文件。
In this course we'll be looking at the various ways of displacing textures within UE4. We will then discuss in detail the pros and cons of each method and the best ways they can be utilised for a video game environments. Once we understand the various methods used we will begin the creation process starting with the Height maps. we'll cover the different methods of creating height maps and the different software available for creating them which will include; using a high to low poly workflow for height maps, creating height maps in photoshop and also generating height maps from images using software like Knald, Crazy Bump and xNormal. After creating our height maps, we'll cover in detail how to create the individual displacement materials in UE4 which will include; bump offset materials, parallax occlusion materials and tessellation. We'll also walk through each node used in detail and cover ways we can set up an instanced material so that we can edit our displacement material real time in-engine. By the end of the course, you will have a better understanding of the nodes available in the UE4 material editor and be able to utilise them to create much more realistic materials for your video game environments. (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Ash Thundercliffe has been in the games industry for 3 years now. He started his career teaching at the University of Derby on the Computer games Modeling and Animation Course. After doing this for several months, he moved on to small indie projects as an environment artist for the mobile and PC platform utilising Unity and UDK. After spending a year teaching and working on indie projects, Ash moved into AAA games working at Rockstar Games as a Technical Content Artist for almost 2 years. Ash has since moved back into freelance and continue to work as an environment artist.