|
所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-learn-character-animation-for-games-using-maya/
课程评论:没有评论
课程名称:使用Maya学习游戏角色动画 课程概述:在本课程中,讲师贾斯廷·哈里森将带领学员们了解在游戏环境中常见的各种动画制作过程。他将教授如何创建走路循环、奔跑循环、击打反应动画以及简单的穿越动画。学员们将学习如何从零开始动画制作、使用参考资料或两者结合进行动画制作。此外,本课程还提供一个预先绑定的角色供学员练习。(学生可在第一节课的下载部分找到供课程使用的角色。) 讲师介绍:贾斯廷·哈里森是一位具有超过7年游戏开发行业经验的角色和技术动画师。目前,他在加利福尼亚州德尔玛的Molten Games工作,参与一个尚未公布的项目。贾斯廷曾在动视和索尼等公司工作,参与过《伯恩阴影》、《鬼玩人:游戏》和《变形金刚:网络战争》等多个知名游戏项目。他持有创意学院的数字艺术与动画学士学位,拥有包括艺术建模、资产创建、动作捕捉与关键帧动画、技术绑定与角色设置在内的多种技能。
In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. Here he shows us how to create a walk cycle, run cycle, hit reaction animation, and a simple traversal animation while either animating from scratch, using reference, or a combination of both. The pre-rigged character is also available as part of the course for you to practice with! (Students - please look under Section 1 / Lecture 1 downloads for the character to use with the lesson.) More about the Instructor: Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.