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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-learn-advanced-game-mechanics-in-unity-for-game-development/
课程评论:没有评论
课程名称:学习Unity中的高级游戏机制以进行游戏开发 课程概述:本课程由讲师Alan Thorn带领,帮助用户将Unity知识提升到新水平。课程涵盖了Unity 5中的多种强大功能,包括调试工具、版本控制、2D精灵和用户界面。学习如何快速启动脚本编写有用的行为和功能,构建适用于多种平台的稳固游戏,无论是无尽跑酷游戏还是射击游戏。 课程内容分为五个部分: 第一部分巩固脚本知识,探索Unity中的基本脚本任务,为各类游戏开发奠定坚实基础。 第二部分学习如何为不同屏幕尺寸构建自适应界面,并了解如何在一个场景中结合2D和3D元素,使用GUI功能和精灵框架。 第三部分探讨如何使用MonoDevelop调试和可视化调试找到并诊断应用程序中的问题。 第四部分了解如何使用Git和版本控制管理团队工作流程,使团队成员能够轻松交换和维护源代码。 最后,第五部分涵盖一系列高级脚本任务,学习如何将粒子系统与物理结合,开发存档游戏状态,如何使对象在多个场景中保持存在,以及如何为移动设备开发应用,读取加速度器输入。 总的来说,《Unity中的高级游戏机制》课程为你提供了快速轻松成为强大游戏开发者所需的一切知识,能够制作出沉浸式的游戏,赢得市场。 讲师介绍:Alan Thorn是自由职业的游戏开发者兼作者,拥有超过12年的行业经验。他是总部位于伦敦的游戏工作室Wax Lyrical Games的创始人,曾创作获奖冒险游戏《Baron Wittard: Nemesis of Ragnarok》。Alan在全球范围内参与了500多个项目,包括游戏、模拟器、信息亭和增强现实软件,并在全英的大学讲授游戏开发。他也是多本游戏开发书籍的作者,包括《Teach Yourself Games Programming》、《Unity 4 Fundamentals》和广受欢迎的《UDK Game Development》。
Advanced Game Mechanics in Unity helps users push their Unity knowledge to the next level. In this course, instructor Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User Interfaces. See how to get started quickly at scripting useful behaviours and functionality for building solid games across many platforms, from endless-runners to shooters.Part 1 consolidates scripting knowledge, exploring fundamental scripting tasks in Unity, developing a solid foundation for your games, whatever the genre. In part 2, learn how to build resolution-adapting interfaces for multiple screen-sizes, and see how to integrate 2D and 3D elements in a single scene, using the GUI features and sprite framework. In part 3, explore how to find and diagnose problems in your applications using MonoDevelop Debugging, as well as Visual Debugging. In part 4, learn how to manage team work-flows with Git and version control, allowing many people in a team to exchange and maintain source code easily anywhere in the world. Finally, in Part 5 we explore a range of more advanced scripting tasks: see how to combine particle systems with physics, see how to develop save game states, how to make objects survive across multiple scenes, and how to develop for mobile devices, reading input from the accelerometer.Overall, Advanced Game Mechanics in Unity features everything you need to become a powerful game developer quickly and easily - producing immersive games that sell!(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.