Learn 2D Character Animation for Games with Blender & Unity

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-learn-2d-character-animation-for-games-with-blender-unity/

课程评论:没有评论

第一个写评论        关注课程

课程简介

课程名称:使用Blender和Unity学习2D角色动画 课程概述:本课程旨在教授中级用户如何在Blender中创建和动画化2D游戏角色,并将其应用于Unity游戏引擎。课程由Alan Thorn主讲,提供了一个清晰的逐步工作流程来构建、映射和动画化具有吸引力的游戏角色,确保其在游戏引擎中表现出色。学员将学习如何根据导入的参考图像进行精确建模,以制作生动的角色;还将掌握如何使用Blender强大的映射工具对角色模型进行展开和贴图。此外,课程还覆盖了角色的绑定与配置,包括反向运动学,以实现真实的运动效果;学员还将学习动画制作,包括可以无缝循环的行走动作。最后,课程会指导学员如何将角色导入Unity引擎,以便在游戏中实现良好的表现。完成本课程后,学员将理解制作2D角色的灵活和强大的工作流程,从而为他们的游戏注入生命。 讲师简介:Alan Thorn是一位多学科的游戏开发者、作者和教育者,拥有16年的行业经验。他开发PC、移动端和VR游戏,曾创办"Wax Lyrical Games"并创作获奖游戏"Baron Wittard: Nemesis of Ragnarok",同时担任设计师、程序员和艺术家。他撰写了22本关于游戏开发的技术书籍,并制作了18个视频培训课程,涵盖游戏编程、Unity开发、3D建模和动画。此外,他曾在Teesside大学担任高级讲师,并在Uppingham学校担任首席教师,目前担任国家电影电视学校和伦敦南岸大学的访问讲师。

课程评论(0条)

课程详情

Learn how to create and animate 2D game characters in Blender, for use in the Unity Game Engine. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender's powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly. Finally, see how to import your character to the Unity engine for performance in-game. By the end of this course you'll understand a flexible and powerful workflow for making 2D characters that bring your games to life...More about the Instructor:Alan Thorn is a multidisciplinary game developer, author and educator with 16 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written twenty-two technical books on game development and presented eighteen video training courses. These courses cover game-play programming, Unity development, 3d modelling and animation. Additionally, he has worked in game development education as a Senior Lecturer at Teesside University and a Lead Teacher for Uppingham School. He is currently a Visiting Lecturer at the National Film and Television School and a Visiting Lecturer at London South Bank University.

课程标签

0人关注该课程

主题相关的课程