Introduction to Topogun for Modeling and Retopologizing 3d

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-introduction-to-topogun/

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--- **课程名称:** Topogun 建模与重新拓扑入门 **课程概述:** 本课程由经验丰富的3D模型师 Stephen Wells 主讲,将带领您全面了解 Topogun 软件的工作流程,学习用于游戏资产重新拓扑(retopology)的关键界面和功能。课程将涵盖所有最重要的工具,并通过几个复杂的角色和有机生物的重新拓扑实例,为您展示实际操作。如果您正在寻找一种方法来加速高模游戏对象的低模工作流程,那么本课程将是您的理想选择。 **讲师介绍:** Stephen Wells 是一位在角色、道具、载具、武器和环境建模方面拥有超过20年经验的专家。他曾为多种游戏类型(奇幻、科幻、战斗、超级英雄、恐怖等)制作过高多边形和低多边形资产。他精通 3ds Max、Maya、Photoshop、Zbrush、Mudbox、Topogun 和 XNormal 等软件。作为一位热情的讲师,Stephen 乐于分享他在 Zbrush、3ds Max、Topogun、Roadkill 等领域的视频教程,帮助学生提升技能。 **课程重点:** * Topogun 软件界面与核心功能介绍。 * 游戏资产重新拓扑(retopology)的完整流程。 * 掌握 Topogun 中常用的关键工具。 * 通过实际案例学习复杂角色和有机生物的重新拓扑技巧。 * 提升低模工作流程效率,加速游戏开发。 ---

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In this tutorial, instructor Stephen Wells will take us through the complete pipeline of the software Topogun, as we learn the interface and functions needed to retopo game assets. We'll cover all the most important tools needed as we take you through the process of retopologizing several complex characters and organic creatures. If you've been looking for a solution to speeding up the low poly workflow process of your high-poly game objects, this course is for you! More about the Instructor: Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, Zbrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects including Zbrush, 3DS Max, Topogun, Roadkill, and many more to help students better their skillsets.

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