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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-introduction-to-substance-designer-for-games-and-film/
课程评论:没有评论
**课程名称:** 游戏与影视游戏 Substance Designer 入门 **课程概述:** 本课程由 3D 艺术家 Emiel Sleegers 主讲,将教授如何使用 ZBrush 和 Substance Designer 创建可平铺的纹理。课程分为三个主要阶段: 1. **ZBrush 雕刻:** 首先,Emiel 将在 ZBrush 中雕刻一些瓦片模型。 2. **Substance Designer 纹理制作:** 随后,将利用 ZBrush 雕刻的模型导出各种高度图、法线图和光照贴图。之后,将进入 Substance Designer,学习创建最终的漫反射图、法线图、高度图、金属度图和光滑度图。 3. **Marmoset 预览:** 最后,课程将展示如何将所有纹理导入 Marmoset Toolbag 中进行实时预览,以查看最终效果。 **讲师介绍:** Emiel Sleegers 是一位自学成才的 3D 艺术家,目前居住在荷兰。他通过自学学习 3D 艺术已有 3-4 年时间,并作为自由艺术家参与了多个未公布的项目。他热衷于 3D 领域的一切,并乐于与他人分享他所学到的知识。 **学习资源:** 学生可以在“第一部分/第一节讲座”下载与课程相关的源文件。
In this course, Emiel Sleegers will be going over how to create a tileable texture using both ZBrush and Substance Designer. To start he will be sculpting some tiles in ZBrush and then use that sculpt to export various height, normal, and lightmaps. From there, he will begin his joirney into Substance Designer where he will be showing you how to create the final diffuse, normal, height spec, and gloss maps. And to wrap things up, he will be taking everything into Marmoset to get a quick preview of how everything will look in its final state.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.