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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-introduction-to-autodesks-motionbuilder/
课程评论:没有评论
课程名称:Autodesk Motionbuilder在游戏和电影中的入门 课程概述:在本课程中,讲师Justin Harrison将详细介绍Autodesk的Motion Builder!我们将探讨为何应将动作捕捉技术整合到角色动画流程中,角色在重定向MoCap数据时的要求,特定的数据格式,以及在实现动作捕捉数据后进行角色动画后期清理的过程。 讲师介绍:Justin Harrison是一位具备超过7年游戏开发行业经验的角色和技术动画师。目前,他在加利福尼亚州Del Mar的Molten Games工作,参与一个尚未公布的项目。Justin曾为动视和索尼工作,参与制作《伯恩的阴影》、《幽灵busters:游戏》和《变形金刚:赛博坦之战》等多款知名游戏。他拥有创意研究学院的数字艺术和动画学士学位,具备从艺术建模和资产创建到动作捕捉、关键帧动画、技术绑定和角色设置的多项技能。
In this course, Justin Harrison gives us a thorough introduction to Autodesk's Motion Builder! We'll take a look at why you should integrate motion capture to your animation pipeline for your characters, character requirements for retargeting MoCap data, specific types of data formats, and the post-animation cleanup process on a character after the motion capture data has been implemented! About the Instructor: Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup..