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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-introduction-to-3ds-max-2017/
课程评论:没有评论
课程名称:3ds Max 游戏与电影入门 课程概览: 本课程旨在帮助学生克服3ds Max界面复杂的挑战,专注于实际生产环境中必需的核心功能。课程将深入探讨用户界面(UI)及其自定义方法,重点介绍主要的模型创建技术,并指导学生如何有效地利用子物体(顶点、边、面、元素)进行建模。 学生将学习如何利用照片参考进行精确建模,细致地完善模型细节,最终创建出高质量的模型网格。课程还将讲解平滑组的应用及其重要性,以及如何在应用TurboSmooth等修改器时充分发挥其优势。 在模型完成之后,课程将介绍3ds Max 2017引入的UV展开新功能,以提高模型展开和纹理绘制的效率。最后,学生将学会快速简便地烘焙环境光遮蔽(Ambient Occlusion)贴图,为模型增加真实感,并以此为基础进行模型着色,使其更具视觉吸引力。 讲师背景: 讲师拥有25年在游戏开发和娱乐行业的工作经验,精通多种软件和生产流程,并致力于追求干净高效的工作方式。讲师乐于分享其丰富的知识和经验,帮助学生更深入地理解和欣赏三维计算机艺术的多元魅力。 课程特色: * 聚焦3ds Max核心功能,适合入门学习。 * 注重实际生产流程,培养高效建模能力。 * 详细讲解子物体编辑、平滑组和UV展开。 * 教授创建环境光遮蔽贴图的实用技巧。 * 讲师经验丰富,教学内容贴近行业实际。
Most programs have a multitude of buttons, gizmos and menus that often clutter up and confuse students as to where everything is and what they're mostly likely going to use in a production atmosphere. This course is designed to focus on what the student is going to need to know to start and finish any model they choose to undertake to create.The UI, and customization of same, will be explored as well the major creation methods and using sub-object functions (vertex, edge, polygon, element) to their best advantage. From using photo references, the student will be able to clearly and concisely model parts and refine details to create finished meshes.They'll learn to use smoothing groups to best advantage when applying modifiers (turbo smooth) and why such smoothing groups are important. After completing the mesh, the student will then be exposed to UVs and the new unwrap features found in 3DS Max 2017 to facilitate the speed in which the meshes can be unwrapped and laid out for proper texture usage. Finally, the students will be taught how to bake a simple ambient occlusion map quickly and easily to help give their meshes a more believable three dimensional quality so that they can then create the colours for the model as they see fit and blend into the AO to create a usable model.More about the instructor:Having 25 years of experience in the videogame development/entertainment arenas, I'm well versed in a variety of programs and production pipelines and strive to work as cleanly and efficiently as possible. Having done pretty much everything, I enjoy getting to share my knowledge and experience in the hopes that I can help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.