Intro to 3d Modeling Using Blender

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-intro-to-3d-modeling-using-blender/

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课程名称:使用 Blender 的 3D 建模入门 课程概述:在这门课程中,讲师 Alan Thorn 将为游戏艺术家提供全面的 Blender 入门指导。即使你是完全的新手,Alan 也会教你如何在 Blender 中创建动画游戏模型!课程的早期部分包括:Blender 和 3D 软件的基础知识、基本图形创建、3D 空间坐标、加载参考资料以及基本网格操作。通过课程的学习,你将逐渐掌握 UV 展开、资产绑定、动画创建、网格导出和游戏集成等概念,并将自己的资产添加到 Unity 中,开始感受到作为游戏艺术家的专业技能。如果你曾想用完全免费的软件从基础学习 3D,这门课程将非常适合你!学生可在第一部分的讲义下载中找到与课程相关的源文件。 讲师介绍:Alan Thorn 是一位自由职业游戏开发者和作家,拥有超过 12 年的行业经验。他是位于伦敦的游戏工作室 Wax Lyrical Games 的创始人,并且是获奖冒险游戏《Baron Wittard: Nemesis of Ragnarok》的创作者。他曾为全球 500 多个项目提供 freelance 服务,涉及游戏、仿真器、展位和增强现实软件,服务于游戏工作室、博物馆及主题公园。他在英国各大学讲授游戏开发,并且出版了包括《Teach Yourself Games Programming》和《Unity 4 Fundamentals》在内的九本关于游戏开发的书籍。

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In this course, instructor Alan Thorn gives a comprehensive introduction to Blender for Game Artists. Here, Alan will show you how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! In the earlier volumes, you will be learning a range of topics that include: Blender (and 3d software) basics, primitive creation, 3D space coordinates, loading in reference material, and basic mesh manipulation. By the end of the course, you'll start to feel like a game-art pro as you begin to learn and understand the concepts of UV unwrapping for textures, asset rigging for animation, animation creation, mesh exporting, and game integration as you add your asset to Unity! If you've ever wanted to learn 3d from the ground up with a completely free software, this course is for you! (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

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