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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-game-making-with-blender-and-building-in-unity-and-godot/
课程评论:没有评论
**课程名称:** 使用 Blender 和 Unity/Godot 制作游戏 **课程概述:** 本课程将手把手教您如何使用 Blender 软件创建适用于独立和手机游戏的低多边形(low-poly)且可平铺(tileable)的环境。您将学习一套实用且高效的建模流程,用于构建完整的“弹珠迷宫”环境。讲师 Alan Thorn 将深入介绍 Blender 4 的强大工具、技术、修改器和关键工作流程。 课程内容侧重于行业通用的知识,教您如何创建可复用的环境组件,这些组件能够无缝地组合在一起,构建出庞大而有趣的游戏世界。此外,您还能学会如何将创建的资源导出到两个非常流行的游戏引擎:Unity 和 Godot。 **通过本课程,您将能够:** * 使用 Blender 建模环境资源。 * 掌握适用于独立游戏的低多边形卡通风格建模工作流。 * 理解良好的模型拓扑结构。 * 创建注重性能和游戏性需求的资产。 * 制作能够无缝平铺的环境组件。 * 熟练运用 Blender 的修改器,如倒角(Bevel)、螺距(Screw)和镜像(Mirror)。 * 将模型从 Blender 导出到常用的游戏引擎。 * 在 Unity 和 Godot 中创建有趣的可平铺世界。
Learn how to create low-poly tileable environments in Blender for vibrant indie games. In this comprehensive introductory video course, you will learn a practical and efficient modelling workflow for building a complete marble-maze environment for indie and mobile games. Your instructor, Alan Thorn, will introduce you to a wide range of powerful tools, techniques, modifiers and critical workflows using the amazing Blender 4 software, which is free and open source. Together, the transferable and industry-relevant knowledge covered here is used to create common environment pieces, and these will work like reusable building blocks, being tiled together in exciting combinations to make large and fun game worlds. You will further learn how to export your created assets into two highly popular game engines, namely Unity and Godot. By the end of this course you will understand how almost any tileable and low-poly environment assets can be created and exported, and then used in a variety of fun and creative contexts.In this course you will…Learn how to model environment assets using BlenderUnderstand a low-poly cartoon workflow for indie gamesDevelop an awareness of sound topologyBuild assets with performance and games in mindBe able to make environment pieces tile together seamlesslyBe confident in using Blender modifiers, like Bevel, Screw and MirrorBe able to export models from Blender to common game enginesBe able to create interesting tileable worlds in Unity and Godot