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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-game-asset-modeling-the-sci-fi-modular-floor-workflow/
课程评论:没有评论
课程名称:游戏资产建模 - 科幻模块化地板工作流程 课程概述:本课程将从3ds Max中的法线贴图烘焙过程开始,教授如何使用Photoshop创建颜色和高光贴图,利用Render to Texture创建选择遮罩,设置地板模块的材质,最后在UDK中结合灯光和贴花进行整合。本视频提供了大量实用的小技巧和实践操作,是学习高质量游戏资产工作流程的优秀教程。 关于讲师:Mike Snight是3dmotive.com的联合创始人和拥有者,目前在Irrational Games担任高级关卡艺术家,他在热门游戏《生化奇兵:无限》中做出了重要贡献。Mike是《生化奇兵》系列的长期粉丝,并于2008年从加利福尼亚州洛杉矶艺术学院获得游戏艺术与设计学位。他还参与了动视的《变形金刚:赛博坦的战争》和《变形金刚:月黑之际》等游戏项目。
Starting with the normal map baking process in 3ds Max, we'll create a color and specular map using Photoshop, use selection masks created with Render to Texture, set up a material for the floor piece, and finally add some lights and decals when we put it all together inside of UDK. With lots of great tips and practical hands on techniques, this video serves as a great workflow tutorial for high quality game assets. About the Instructor: Mike Snight is the Co-Founder/Owner of 3dmotive.com. He currently works at Irrational Games as a Senior Level Artist, and contributed heavily to the production of the smash hit Bioshock: Infinite. Mike is a long-time fan of the BioShock series and a 2008 Game Art and Design graduate from The Art Institute of California-Los Angeles. Mike has also contributed to the Activision titles Transformers: War for Cybertron, and Transformers: Dark of the Moon.