Animating Dynamic Destruction in Maya for Unreal

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-dynamic-destruction-in-udk/

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课程名称:在Maya中为虚幻引擎动画动态破坏 课程概述:本教程探讨了在Maya和UDK中制作动态破坏的方法。在Maya中,您将学习如何烘焙刚体动态系统的仿真,并了解如何将其导入UDK。此外,通过UDK的破碎功能,您将学习如何创建实时破坏环境。 关于讲师:贾斯汀·哈里森(Justin Harrison)是一位具有超过7年游戏开发行业经验的角色和技术动画师。他目前在加利福尼亚州德尔玛的Molten Games工作,参与一个未公布的项目。在此之前,他曾为动视(Activision)和索尼(Sony)工作,参与制作《谍影重重:阴影诡计》、《幽灵出没:游戏》和《变形金刚:赛博坦之战》等多个项目。贾斯汀拥有创意研究学院的数字艺术与动画学士学位,具备从艺术建模、资产创建到运动捕捉和关键帧动画,再到技术绑定和角色设置等多方面的通才技能。

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This tutorial explores methods for creating dynamic destruction in both Maya and UDK. Inside of Maya, you'll bake rigid-body dynamic-systems simulations, and then learn how to import them into UDK. Also, using UDK's fracture, you will learn how to create real-time destruction environments. About the Instructor: Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup..

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