Dynamic Cloth for Games in Maya for Unreal

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-dynamic-cloth-for-games-with-maya-and-udk/

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课程名称:在Maya中为Unreal开发动态布料 课程概述:本课程由Justin Harrison主讲,深入探讨了为实时游戏环境创建布料元素的多种方法。课程内容包括在Maya中使用“假”骨骼驱动仿真、使用UDK的布料属性进行交互式实时布料以及利用Maya和UDK中的APEX布料功能在动画角色上实现实时布料效果。 讲师介绍:Justin Harrison是一名具有超过7年游戏开发行业经验的人物和技术动画师。目前,他在加利福尼亚州Del Mar的Molten Games工作,参与一个尚未公布的项目。在此之前,他曾在Activision和索尼工作,参与制作《阿尔忒弥斯·赫敏》等多个著名游戏。他拥有创意研究学院的数字艺术与动画学士学位,并具备广泛的技能,包括艺术建模和资源创建、动作捕捉和关键帧动画、技术绑定和角色设置等。

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In this course, Justin Harrison walks us through the various methods of creating cloth elements for real-time game environments! He will be covering topics such as 'fake' bone-driven simulations inside of Maya, interactive real-time cloth using UDK's cloth properties, as well as real-time cloth on animated characters using the APEX clothing feature inside of Maya and UDK! About the Instructor: Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup..

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