|
所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-digital-sculpting-for-interior-decor-with-zbrush-and-3ds-max/
课程评论:没有评论
课程名称:使用ZBrush和3ds Max进行室内装饰数字雕刻 课程概述:在本课程中,我们将学习如何将一件参考作品分解为更易于处理的状态。理解所需的元素后,我们将开始创建天花板玫瑰的基础部分,以及天花板玫瑰的外部装饰边缘。在创建装饰边缘时,我将向您展示如何制作简单和复杂的模块化铺砖形状,以极少的努力为天花板玫瑰增添额外的细节和复杂性。第二模块中,我们将关注更详细的形状。依据我们分解后的参考图,我将展示如何创建组成天花板玫瑰的每个部分。我们将从简单形状入手,使用3ds Max的盒子建模和变形技巧,然后逐步过渡到更复杂的形状。一旦我们完成了形状,就将在ZBrush中进行最后的调整和修饰,以获得我们追求的手工雕刻的石膏外观。最后,在第三模块中,我们将把制作好的各个部分组合在一起,创建参考中展示的大型形状。完成所有形状后,我们将开始对其进行变形,以适应第一模块中创建的基础天花板玫瑰,从而得到完整的模型。最后,我们将把模型导入ZBrush,使用遮罩和变形技术创建一个最终的单一网格版本,并使用自定义刷具集为模型增加损伤效果。(学生请查看第1节/第1讲下载以获取与课程相关的源文件。) 讲师介绍:Ash Thundercliffe在游戏行业有3年的工作经验。他的职业生涯始于德比大学的计算机游戏建模与动画课程,教授数月后转向小型独立项目,担任移动和PC平台的环境艺术家,使用Unity和UDK。经过一年教学和参与独立项目后,Ash进入AAA游戏行业,在Rockstar Games担任技术内容艺术家近两年。此后,他又回归自由职业,继续从事环境艺术家的工作。
In this course we will learn how to break down a piece of reference to a more manageable state we can work from. Once we understand what is required of us to complete the piece we will start creating the base of a ceiling rose followed by the outer trim sections of the ceiling rose. When creating the trim sections I will show you how to create both simple and complex modular tiling shapes which will add an extra level of detail and intricacy to the ceiling rose with very little effort. In module 2 we will be looking at the more detailed shapes. Using our broken down reference I will show you how to create each piece used to create the ceiling rose. We will start with the simpler shapes just using 3ds Max box modeling and deformation techniques and then move onto more complex shapes later on. Once we have our shapes completed we will add final adjustments and polish to each piece in ZBrush to give it the hand crafted plaster look we are aiming for. Finally, in module 3, we will take the parts we have made and kit bash them together to create the large shapes shown in the reference. After all shapes are complete we can start deforming them to fit the base ceiling rose we created in module one which will leave us with the completed model. Finally, we'll take the model into ZBrush to create a final singular mesh version using masking and deformation techniques and add damage to the model using a custom brush set. (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Ash Thundercliffe has been in the games industry for 3 years now. He started his career teaching at the University of Derby on the Computer games Modeling and Animation Course. After doing this for several months, he moved on to small indie projects as an environment artist for the mobile and PC platform utilising Unity and UDK. After spending a year teaching and working on indie projects, Ash moved into AAA games working at Rockstar Games as a Technical Content Artist for almost 2 years. Ash has since moved back into freelance and continue to work as an environment artist.