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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-creating-tileable-textures-with-zbrush/
课程评论:没有评论
**课程名:** 使用 ZBrush 雕刻和创建可平铺的纹理 (Sculpt and Create Tileable Textures in 3d with ZBrush) **课程概述:** 本入门教程将指导你如何使用 ZBrush 创作可平铺的 3D 纹理。课程首先演示如何在 3ds Max 中创建模块化几何体,然后将其导出到 ZBrush。接着,会快速介绍 ZBrush 的基础操作和核心概念,为玩家的新手入门。之后,我们将深入学习如何雕刻地板石块,并烘焙出多种纹理贴图。 **讲师介绍:** Ryan Smith 是 Gearbox Software 的技术美术师,专注于技术艺术和视觉效果。他拥有超过 10 年的 Unreal Engine 使用经验,并精通 3D Studio Max、Photoshop 和 ZBrush。他的专长还包括着色器编写、视觉效果、技术艺术、MAXScript 和优化工作流程。
In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to Zbrush, then quickly get you up to speed on using Zbrush for the first time with basic controls and concepts before diving into sculpting the floor stones and baking multiple texture maps. About the Instructor: Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows.